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Help and advice for 5e spellcaster
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<blockquote data-quote="neogod22" data-source="post: 7239344" data-attributes="member: 6857879"><p>What? Ok at level 7 rogues get evasion, great so you cast a fireball in the middle of the party, the fighters go down and the rogues took no damage. Great, now they can tank or die too. Horrible idea. Or senerio number 2. You cast circle of death on everyone. Everyone make a con save. Wait I use metamagic and everyone takes half damage, evasion doesn't work for that or anything not a DEX save.</p><p></p><p>As for druids, I plan a CotM druid in AL. I prepare my spells for healing, and can sit back and be a spell caster all day, but if and when creatures get in and when,my face, guess what I can change into a pretty powerful animal that does magical damage on attacks. Or for utility purposes, I can turn into large strong animals that can help the party in other ways. Or small stealthy animals for spying. I for one thinks. CotM should not exist and that all druids should choose a land, get the spells and get all the CotM powers, but I guess that will make them too powerful. So I guess the choices for druids is, the spell caster that can change into useful animals or the spell caster that can't. </p><p></p><p>Sent from my VS995 using Tapatalk</p></blockquote><p></p>
[QUOTE="neogod22, post: 7239344, member: 6857879"] What? Ok at level 7 rogues get evasion, great so you cast a fireball in the middle of the party, the fighters go down and the rogues took no damage. Great, now they can tank or die too. Horrible idea. Or senerio number 2. You cast circle of death on everyone. Everyone make a con save. Wait I use metamagic and everyone takes half damage, evasion doesn't work for that or anything not a DEX save. As for druids, I plan a CotM druid in AL. I prepare my spells for healing, and can sit back and be a spell caster all day, but if and when creatures get in and when,my face, guess what I can change into a pretty powerful animal that does magical damage on attacks. Or for utility purposes, I can turn into large strong animals that can help the party in other ways. Or small stealthy animals for spying. I for one thinks. CotM should not exist and that all druids should choose a land, get the spells and get all the CotM powers, but I guess that will make them too powerful. So I guess the choices for druids is, the spell caster that can change into useful animals or the spell caster that can't. Sent from my VS995 using Tapatalk [/QUOTE]
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