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Help and advice for 5e spellcaster
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<blockquote data-quote="Nevvur" data-source="post: 7239431" data-attributes="member: 6783882"><p>I wanted to get in the last word because you're patently wrong and your analysis begged correction. Do you play in dysfunctional groups? I'm not asking to be condescending, it's an earnest question. My own experiences indicate that yes, spellcasters do care about their allies' HP when they include allies in AE. It's the first thing they look into before even considering the option. Friendly fire is a sound tactical decision when the projected damage you prevent by killing monsters is greater than the projected damage you cause your allies. The randomness of dice means they are especially cautious when selecting this tactic. It's only come up 4 times in my 3 years of DMing 5e, but each of those instances worked out overwhelmingly in the players' favor. If your groups are killing themselves and/or NPC allies, it's bad luck, players being a-holes, players with a poor grasp of tactics or math, or a combination of any of these. If I take a few minutes, I can probably come up with a few others, or you can save me the time and tell me yourself what's wrong with your groups.</p><p></p><p>I don't doubt your experiences, but neither do I think they represent the typical experience, and they're a far cry from what many groups actually strive for: to hone their team into a highly coordinated and lethal force. Let's not assume most groups are going to be unable to grow past the difficulties your groups have had with friendly fire. In some situations it is an acceptable option from a purely mechanical point of view, and Careful Spell makes it even more viable. How it's handled in character is another matter entirely.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7239431, member: 6783882"] I wanted to get in the last word because you're patently wrong and your analysis begged correction. Do you play in dysfunctional groups? I'm not asking to be condescending, it's an earnest question. My own experiences indicate that yes, spellcasters do care about their allies' HP when they include allies in AE. It's the first thing they look into before even considering the option. Friendly fire is a sound tactical decision when the projected damage you prevent by killing monsters is greater than the projected damage you cause your allies. The randomness of dice means they are especially cautious when selecting this tactic. It's only come up 4 times in my 3 years of DMing 5e, but each of those instances worked out overwhelmingly in the players' favor. If your groups are killing themselves and/or NPC allies, it's bad luck, players being a-holes, players with a poor grasp of tactics or math, or a combination of any of these. If I take a few minutes, I can probably come up with a few others, or you can save me the time and tell me yourself what's wrong with your groups. I don't doubt your experiences, but neither do I think they represent the typical experience, and they're a far cry from what many groups actually strive for: to hone their team into a highly coordinated and lethal force. Let's not assume most groups are going to be unable to grow past the difficulties your groups have had with friendly fire. In some situations it is an acceptable option from a purely mechanical point of view, and Careful Spell makes it even more viable. How it's handled in character is another matter entirely. [/QUOTE]
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