I have an Avenger in my 6th level party (I am the DM). He has focused on having the highest AC possible by having 10 + 3 (Hide armor) + 2 (Enhancement) + 3 (Class feature) + 1 (Feat increasing class feature) + 5 (20 Int or Dex modifier) + 3 (Level) = 27 AC.
This is a problem when I run my game in that his AC is 2 points higher than either of the defenders and substantially higher than anyone else in the party. If I use monsters of level n (6) it's almost impossible for them to hit him (around 15-17 +), but if I use higher level monsters then I start to push the non-defenders (and other players that are not him at the table) into auto-hit territory (4+?)
ACs in the party last night were 27, 25 (defender), 25 (defender), 19-21 (all the rest).
I know I can meta-game this and throw more guys that hit non-AC defenses in their at will attacks but that seems kinda cheesy if I do it every fight where he'll start whining that I'm doing it on purpose (also there are not that many of those in heroic). I can use higher level mobs, but as I said above with a 6-8 point AC swing from him to the lowest AC in the party I can either hit him and auto-hit the low end or miss him and be about right for everyone else. Going forward I know he said he's getting one more feat that will bump his AC another point so then the relative difference will be 28 vs (19 or 20) or 8-9 points.
I'm looking for suggestions about how to address this and keep things interesting for the whole party. First: This Avenger class feature seems broken. At +4 AC on top of DEX/INT modifier and other feats you can take there will be a large disparity between his AC and other defenses all the time on top of the fact that he has managed to get a better AC than a defender. Is there something I'm missing? Perhaps his class feature is situational instead of static? Perhaps I just need to build encounters with a leader and soldiers and figure out how to get him on the boss all the time. Then I could use a n+(5-7) boss with n+(1-2) soldiers for the rest of the party and keep things closer. I hate to be stuck with encounter design limitations like that because things will get pretty old doing the same fight over and over even if it's with different monsters. Perhaps I need to make an NPC Avenger and throw it at him so the 2 of them can slog it out with the mondo AC and he can get a taste of his own medicine.
This is a problem when I run my game in that his AC is 2 points higher than either of the defenders and substantially higher than anyone else in the party. If I use monsters of level n (6) it's almost impossible for them to hit him (around 15-17 +), but if I use higher level monsters then I start to push the non-defenders (and other players that are not him at the table) into auto-hit territory (4+?)
ACs in the party last night were 27, 25 (defender), 25 (defender), 19-21 (all the rest).
I know I can meta-game this and throw more guys that hit non-AC defenses in their at will attacks but that seems kinda cheesy if I do it every fight where he'll start whining that I'm doing it on purpose (also there are not that many of those in heroic). I can use higher level mobs, but as I said above with a 6-8 point AC swing from him to the lowest AC in the party I can either hit him and auto-hit the low end or miss him and be about right for everyone else. Going forward I know he said he's getting one more feat that will bump his AC another point so then the relative difference will be 28 vs (19 or 20) or 8-9 points.
I'm looking for suggestions about how to address this and keep things interesting for the whole party. First: This Avenger class feature seems broken. At +4 AC on top of DEX/INT modifier and other feats you can take there will be a large disparity between his AC and other defenses all the time on top of the fact that he has managed to get a better AC than a defender. Is there something I'm missing? Perhaps his class feature is situational instead of static? Perhaps I just need to build encounters with a leader and soldiers and figure out how to get him on the boss all the time. Then I could use a n+(5-7) boss with n+(1-2) soldiers for the rest of the party and keep things closer. I hate to be stuck with encounter design limitations like that because things will get pretty old doing the same fight over and over even if it's with different monsters. Perhaps I need to make an NPC Avenger and throw it at him so the 2 of them can slog it out with the mondo AC and he can get a taste of his own medicine.