Ambershanks
First Post
Hello!
So, in my homebrew, battle prowess is one of the most respected things in society. So much so, that a king or queen cannot rule unless they have been an adventurer of some sort before the ascend to the throne. Well respected warriors are those who's armor bears inlade versions of the scars the person actually carries on their body.
As this has an in game effect, my players have asked me to codify when a wound is worth being called a Battle Scar.
So my dear friends, I'm here to ask your help in designing this.
The thought was this.
When a monster crits a character, there is a small debuff that happens to the character, then once they are healed, the debuff goes away. However this wound will leave a lasting mark on the character. To balance this, I'm thinking of implementing a new skill of sorts. It is kind of like the old 3.5 Action points for those of you familiar.
Does this seem balanced, and more importnantly, can you help me come up with more battlescars? My hope was to have 20.
1. Missing body part: part of a finger, or an ear is now missing. Permenent effect: ?
2. Light wound: character has ongoing damage 5+1/2 level save ends. Permanent effect: small scar on body.
3. Deep wound: character has ongoing damamge 10+1/2 level save ends. Permanent effect: Deep scar on body
4. Foot Broken -1 to speed until healed. Permanent effect: Character now has a limp.
5. Hand Broken -1 to attack with that hand until healed. Permanent effect: Hand is always stiff, or bears a deep scar.
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New Skill: Renown
Each Battle Scar a character has adds to his Renown Skill. A character may add a d4 to rolls where the renown a battle scar my come into play. This could be for an intimidation factor, or used to barter a better price from a merchant to seducing a potential love interest. This can be done as many times per level as a character has renown points, maximum 5+1/2 level). Renown points refresh at each new level.
So, in my homebrew, battle prowess is one of the most respected things in society. So much so, that a king or queen cannot rule unless they have been an adventurer of some sort before the ascend to the throne. Well respected warriors are those who's armor bears inlade versions of the scars the person actually carries on their body.
As this has an in game effect, my players have asked me to codify when a wound is worth being called a Battle Scar.
So my dear friends, I'm here to ask your help in designing this.
The thought was this.
When a monster crits a character, there is a small debuff that happens to the character, then once they are healed, the debuff goes away. However this wound will leave a lasting mark on the character. To balance this, I'm thinking of implementing a new skill of sorts. It is kind of like the old 3.5 Action points for those of you familiar.
Does this seem balanced, and more importnantly, can you help me come up with more battlescars? My hope was to have 20.
1. Missing body part: part of a finger, or an ear is now missing. Permenent effect: ?
2. Light wound: character has ongoing damage 5+1/2 level save ends. Permanent effect: small scar on body.
3. Deep wound: character has ongoing damamge 10+1/2 level save ends. Permanent effect: Deep scar on body
4. Foot Broken -1 to speed until healed. Permanent effect: Character now has a limp.
5. Hand Broken -1 to attack with that hand until healed. Permanent effect: Hand is always stiff, or bears a deep scar.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
New Skill: Renown
Each Battle Scar a character has adds to his Renown Skill. A character may add a d4 to rolls where the renown a battle scar my come into play. This could be for an intimidation factor, or used to barter a better price from a merchant to seducing a potential love interest. This can be done as many times per level as a character has renown points, maximum 5+1/2 level). Renown points refresh at each new level.