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Help for an illusionist character
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<blockquote data-quote="Khitan" data-source="post: 5847171" data-attributes="member: 6686547"><p>Of course you don't knowe Nephandum... I just found out that it's an italian creation and it exist only in Italy xD (Yes... I'm italian^^).</p><p></p><p>Basically the Master of Absurd is a guy who has seen what lays beyond the reality and went nuts. Now he tries to show what he's seen to others with his illusion^^ </p><p>He abandons another magic school and gives the PC bonus on DC with illusion spells, bonus to CL checks to overcome SR, bonus on the saves against illusion spells, his illusions are not automatically revealed by "true seeing" and stuff like that, desbelieving his illusions is more difficult (-4 to the saves of others), illusion spells of the subschool "pattern" double the number of hit dice that they can influence and he can make a special CL check to overcome any spell or magic effect that protect his target from his "allucination" spells. </p><p>There's other stuff but it's later on and I don't think we will reach another level so it doesn't count xD</p><p></p><p>Basically the Master of absurd is focused in making illusion spells stronger^^</p><p></p><p>Now... any advice regarding spells, magic items, feats, ecc...?^^</p></blockquote><p></p>
[QUOTE="Khitan, post: 5847171, member: 6686547"] Of course you don't knowe Nephandum... I just found out that it's an italian creation and it exist only in Italy xD (Yes... I'm italian^^). Basically the Master of Absurd is a guy who has seen what lays beyond the reality and went nuts. Now he tries to show what he's seen to others with his illusion^^ He abandons another magic school and gives the PC bonus on DC with illusion spells, bonus to CL checks to overcome SR, bonus on the saves against illusion spells, his illusions are not automatically revealed by "true seeing" and stuff like that, desbelieving his illusions is more difficult (-4 to the saves of others), illusion spells of the subschool "pattern" double the number of hit dice that they can influence and he can make a special CL check to overcome any spell or magic effect that protect his target from his "allucination" spells. There's other stuff but it's later on and I don't think we will reach another level so it doesn't count xD Basically the Master of absurd is focused in making illusion spells stronger^^ Now... any advice regarding spells, magic items, feats, ecc...?^^ [/QUOTE]
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Help for an illusionist character
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