sluggo the sleazebag
First Post
Gone are the days when all you needed were three books and an imagination. Well, maybe not an imagination...
Eternalknight said:I find my self agreeing with Crothian. You cannever have too many options. Use what you want, and ignore the rest.
TrubbulTheTroll said:Alas poor Numian... you failed to grasp the point. It was not about core rules or funny combinations or diversity. Now reread mine post once more - this time with comprehension as your goal!
TrubbulTheTroll said:I have to ask: Are we being crunchy bits'd to death?
TrubbulTheTroll said:This isn't about picking and choosing the options I like. And this isn't about designing a game the way I want to play (oh, I know I can do that!). What this is about is a fundamental shift in what D&D as a game is. The D&D landscape is changing drastically every, every, EVERY month with a myriad of options that tease, tug and pull players & DMs in all directions.
hrafnagud said:A fine theory, but I think TTTroll is suggesting (and I agree) that these options are rolling off the mill so fast they have become soulless. Nothing is exotic anymore; the wonder is gone. I certainly feel this way. Like many people here, I've been gaming for 20 years (which may or may not give me some perspective), and I just don't think the slough of options add anything anymore. Sure, you could just ignore the repetitious, ridiculous and uninspired material if you like, but this doesn't stop WotC et al. from wasting their time producing it.
Of course, this is only my 2d...