I need help with planning the progression of my Cleric. I have never played a cleric before (as a player) and so I have no idea what the best choices are for feats, skills, etc.
He is a dwarf, cleric of Moradin, and I want the focus to be on ability in combat (both spell combat or melee). I plan on the motivation for the character changing midway through the campaign. Right now he is trying to find his spiritual "way". He will change his motivation to be that he is Moradin's Judge, Jury, and Executioner on earth. This will occur sometime around level 6 - 9 when he has a "religious awakening" and becomes truly committed to the "cause" (ie. fanatic). I want to prep his skills and feats accordingly.
We are using the Core books and we have access to the splatbooks for this creation.
His first level stats are as follows:
Otar Ironbrow, M Dwarf Cleric 1 CR 1; Size:M Type Humanoid; HD (1d8)+4; hp 12; Init +1 (+1 Dex, +0 Misc); Spd Walk 15'; AC 17 (flatfooted 16, touch 11), *Mace (Heavy) +2 0'/B (1d8+2 20/x2 Neither M ) or *Dagger +2 0'/P (1d4+2 19-20/x2 Neither T ) or *Dagger (Thrown) +1 10'/P (1d4+2 19-20/x2 Neither T ) or ; SA: +1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, +4 dodge vs giants, save +2 vs spells, save +2 vs. poison, Spontaneous casting, Stonecunning, Turn Undead 2/day; Vision: Normal, Darkvision (60') AL: NG; Sv: Fort +6, Ref +1, Will +6; Str 15, Dex 13, Con 18, Int 12, Wis 18, Cha 8
Skills and Feats: Concentration +8, Knowledge (Religion) +5, Spellcraft +5; Armor Proficiency (Heavy) (1x), Armor Proficiency (Light) (1x), Armor Proficiency (Medium) (1x), Combat Casting, Shield Proficiency, Simple Weapon Proficiency
Have at 'em gang. Give me your best.
He is a dwarf, cleric of Moradin, and I want the focus to be on ability in combat (both spell combat or melee). I plan on the motivation for the character changing midway through the campaign. Right now he is trying to find his spiritual "way". He will change his motivation to be that he is Moradin's Judge, Jury, and Executioner on earth. This will occur sometime around level 6 - 9 when he has a "religious awakening" and becomes truly committed to the "cause" (ie. fanatic). I want to prep his skills and feats accordingly.
We are using the Core books and we have access to the splatbooks for this creation.
His first level stats are as follows:
Otar Ironbrow, M Dwarf Cleric 1 CR 1; Size:M Type Humanoid; HD (1d8)+4; hp 12; Init +1 (+1 Dex, +0 Misc); Spd Walk 15'; AC 17 (flatfooted 16, touch 11), *Mace (Heavy) +2 0'/B (1d8+2 20/x2 Neither M ) or *Dagger +2 0'/P (1d4+2 19-20/x2 Neither T ) or *Dagger (Thrown) +1 10'/P (1d4+2 19-20/x2 Neither T ) or ; SA: +1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, +4 dodge vs giants, save +2 vs spells, save +2 vs. poison, Spontaneous casting, Stonecunning, Turn Undead 2/day; Vision: Normal, Darkvision (60') AL: NG; Sv: Fort +6, Ref +1, Will +6; Str 15, Dex 13, Con 18, Int 12, Wis 18, Cha 8
Skills and Feats: Concentration +8, Knowledge (Religion) +5, Spellcraft +5; Armor Proficiency (Heavy) (1x), Armor Proficiency (Light) (1x), Armor Proficiency (Medium) (1x), Combat Casting, Shield Proficiency, Simple Weapon Proficiency
Have at 'em gang. Give me your best.