SilverSnake
First Post
I need help coming up with ideas for an evil Cult of Shadows, the leader of which is known to be Drow.
Here's the sitch, After running through a conversion of Sunless Citadel, my party (human cleric, dragonborn pally, and drow rogue) was hired to escort and guard a gem merchant caravan from his home city to his brothers' gem stores around the region. Simple enough, and would have involved plenty of fun wilderness/bandit encounters on the way. They were in the city and met with their employer, gotten provisions and all was set for the next game day to head out.
And then the Hubbs says he's talked to a couple of guys he plays MTG with and they want to join. Great, we only had three players, and one misses regularly. Two more is fantastic! And we're in a city, so it's easier to have them join up with the party there as opposed to on the road. But they can't make it this week.
So, in order to hold the party up until the new characters can come in, their employer goes missing. Turns out his shop in town was broken into and robbed, and he's gone off, presumably to investigate or to confront who he thinks did it. The party does some investigation of their own, and rule out some of thcomes up with a few leads.
Next session, one of the new guys is there. He, a former soldier (human fighter), was hired for the same purpose, but separate from the others, so they are working together whether they like it or not. They follow up on their leads, and rule a few out. Then they hear a rumor of cultists (Cult of Shadow) in town from another merchant.
OK, that's all I came up with to keep them in the city until the new players could join. I have NO idea what my cult is up to, other than they needed one of the gems (special and/or magical) or all of the gems for some ritual or other. I have a Drow as it's local leader, or at least high up in the heirarchy.
They just made 4th level. Any suggestions for what my cult is up to? We meet again in 4 days (this Sunday).
Here's the sitch, After running through a conversion of Sunless Citadel, my party (human cleric, dragonborn pally, and drow rogue) was hired to escort and guard a gem merchant caravan from his home city to his brothers' gem stores around the region. Simple enough, and would have involved plenty of fun wilderness/bandit encounters on the way. They were in the city and met with their employer, gotten provisions and all was set for the next game day to head out.
And then the Hubbs says he's talked to a couple of guys he plays MTG with and they want to join. Great, we only had three players, and one misses regularly. Two more is fantastic! And we're in a city, so it's easier to have them join up with the party there as opposed to on the road. But they can't make it this week.
So, in order to hold the party up until the new characters can come in, their employer goes missing. Turns out his shop in town was broken into and robbed, and he's gone off, presumably to investigate or to confront who he thinks did it. The party does some investigation of their own, and rule out some of thcomes up with a few leads.
Next session, one of the new guys is there. He, a former soldier (human fighter), was hired for the same purpose, but separate from the others, so they are working together whether they like it or not. They follow up on their leads, and rule a few out. Then they hear a rumor of cultists (Cult of Shadow) in town from another merchant.
OK, that's all I came up with to keep them in the city until the new players could join. I have NO idea what my cult is up to, other than they needed one of the gems (special and/or magical) or all of the gems for some ritual or other. I have a Drow as it's local leader, or at least high up in the heirarchy.
They just made 4th level. Any suggestions for what my cult is up to? We meet again in 4 days (this Sunday).