Yet another thread to assist with my world building endeavors. This one is looking for some help on the mechanical and organizational parts. I need random encounter tables, but have no experience with with them. I know that I will be making different tables for different areas, and some will be removed from the list after they happen once.
For example, it will be possible for the weather roll to bring down a rain of Healing Potion, where it will be nearly impossible to die except from massive damage. Or the weather roll could bring down a rain of mud Golems, who attack the first thing in sight, and dissolve shortly after.
My problem is, how do I do it? How many random encounters might I need? How likely do I want them to be? I know that both examples above will be the result of multiple die rolls (one for how "chaotic the weather is, then one on the "extremely chaotic weather table"). Maybe I am already answering my own question, or don't really need help, but I want to see what others have to say on the subject.
For example, it will be possible for the weather roll to bring down a rain of Healing Potion, where it will be nearly impossible to die except from massive damage. Or the weather roll could bring down a rain of mud Golems, who attack the first thing in sight, and dissolve shortly after.
My problem is, how do I do it? How many random encounters might I need? How likely do I want them to be? I know that both examples above will be the result of multiple die rolls (one for how "chaotic the weather is, then one on the "extremely chaotic weather table"). Maybe I am already answering my own question, or don't really need help, but I want to see what others have to say on the subject.