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help me build a juggernaut
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<blockquote data-quote="Fallenibilis" data-source="post: 5477899" data-attributes="member: 87358"><p>Lets give the Juggernaut idea another shot:</p><p>Dwarf</p><p></p><p>Lets Say a 28 point buy im assuming it will be higher but hey i want to be safe.</p><p>Str 14</p><p>Dex 10</p><p>Con 20</p><p>Int 10</p><p>Wis 10</p><p>Cha 6</p><p></p><p>After the +10 ability points you get for leveling your new stats are</p><p>Str 20</p><p>Dex 10</p><p>Con 24</p><p>Int 10</p><p>Wis 10</p><p>Cha 6</p><p></p><p>With the item listed below</p><p>Str 26</p><p>Dex 16</p><p>Con 36</p><p>Int 10</p><p>Wis 10</p><p>Cha 6</p><p></p><p>In a Frenzy </p><p></p><p>Str 36</p><p>Dex 16</p><p>Con 46</p><p>Int 10</p><p>Wis 10</p><p>Cha 6</p><p></p><p>First half of the build- 10 Chaos Monk, 10 Zerth Cenobite/10 Lion totem Barbarian for pounce, Frenzied Berserker 10.</p><p></p><p>This gets you Full Saves, Full BAB, D 12 hit die, High Movement, Frenzy, Pounce, and some Psionic Buffs, Along with some other cool abilitys.</p><p></p><p>The second half saves and BAB dont matter as every character over level 20 get the same saves and BAB.</p><p></p><p>So for the second Half 1 Ranger,19 Scout ( so you can get swift hunter so you can skirmish against any undead or constructs that wizards/Clerics have following them around)/DeepWarden 2 (for Con to AC instead of Dex),1 Fist of the Forest, 2 Fighter( for bonus feats) (for Con to AC instead of Wisdom),Swashbuckler 7 (for Acrobatic Charge), Rogue 8 (take Daring Outlaw so your swashbuckler and rogue levels stack for sneak attack, and take penetrating strike so your sneak attack can effect undead and constructs).</p><p></p><p>This gets you Skirmish (5d6 and +4 to AC), Constant freedom of movement, additonal 20 foot movement, Blindsense, a +2 to both your fort save and initative, +6 strength, the abilty to charge over anything, Sneak attack 8d6 letting you qualify for things like Lingering damage.</p><p></p><p>Feat suggestions: you get 14 for levels, 9 bonus feats from scout, Chaos Monk, And fighter so 21 over all-Improved Natural attack (Unarmed Strike), Daring Outlaw, Cleave, Power attack, Desructive Rage, Intimidating Rage, DarkStalker, Mage Slayer, Pierce Magical Concealment, Pierce Magical Protection, Great Fortitude (to qualify for Fist of the Forest), Flying Kick, Knockdown, Epic Damage Reduction.</p><p></p><p>Monk BF- Stuning fist, Deflect arrows, Improved trip</p><p>Fighter BF- Improved Bull Rush (to get Shock trooper), Shock Trooper</p><p>Scout BF- Swift Hunter, Improved Skirmish ( to get Skirmish to +7d6 and +6 Ac when you move at least 20 feet, Blind fight (to get pierce magical Concealment), Endurance (to qualify for Stone Warden).</p><p></p><p>As for Equipment im not sure your wealth total. So ill go with 4,000,000 for kicks and giggles. Using the MIC magic item combination rules</p><p></p><p>Weapon: Amulet of Natural Attack +5 , Greater Wounding, Mage bane (making a +10 weapon equivalent), Retributive Amulet. Price 484,600</p><p>+5 to hit and damage, 2 points of consitiution damage on every hit, +3 to hit and damage and 2d6 damage against Arcane Casters, and a +2 Sacred bonus to AC and any damage you take from a melee attack is cut in half and the one who hit you takes the other half of the damage and there DR doesn’t negate it.</p><p>Armor Boasting: Star Mantle Cloak, Mantel of Great Stealth, Cloak of Epic Resistance +8. Price 1,080,000 </p><p>Reflex save 15 to take half damage on any attack weapon attack, +8 to all saves, +30 competance bonus to move silently and hide, Constant blurr effect, and Constant Non-detection meaning you wont light up like a Christmas tree with your magical items.</p><p>Other: Third Eye Conceal price 120,000 </p><p>Constant Mind Blank Making cause the only way to stop Juggernaut is by attacking his mind)</p><p>Bracers of Epic Health +12, Bracers of armor +8. Price 1,536,000</p><p>For an additional +12 Con and a total to you AC +20 because of Increasement to CON</p><p>Or if your DM lets you Enchant you Bracers of Armor with like Normal Armor ( rules for this are found in Arms and Equipment Guide) you can make them +4 soulfire so now your immune to Magical Death Effects.</p><p>Ring of Greater Universal Energy Resisance Price 308,000</p><p>Restince 30 to all energy types meaning only problem is force. (if you have enough money Ring of universal energy immunity makes you untouchable.</p><p>Boots of Swiftness- Price 256,000 </p><p>To make your speed 200 feet a round on a single move,up your dex to improve your reflex save, and haste.</p><p>Belt Of Giants Strength +6, Belt of Battle. Price 60,000</p><p>+6 to your Strength and gets you a second full round action once per day.</p><p>Total Price: 3,820,600 so you got some cash left over….</p><p></p><p>Your Defences:</p><p></p><p>AC if you have base (before magic) Constiution of 24 is:</p><p>53 just standing there</p><p>59 if you move 20 feet</p><p>57 if you charge at least 20 feet</p><p>if in a frenzy you get an additonal +8 to you AC your the Constitution Up.</p><p>Meaning on a charge you have a 65 AC.</p><p>Continual Blurr so 20% miss chance.</p><p>Damage Reduction 5/-</p><p>Improved Evasion</p><p>Improved Uncanny Dodge (Need to be at least a level 33 rogue to be flanked)</p><p>MindBlank (Almost Compleately negates 2 schools of Magic and foils quite a few Divinations)</p><p>Non-Detection</p><p>Energy resistance 30 all</p><p>Freedom of Movement</p><p></p><p>Saves</p><p>Fort:47</p><p>Ref:35</p><p>Will:30 </p><p></p><p>Hp regardless of what you roll is +520</p><p></p><p>BAB is 30</p><p></p><p>So a single attack on a charge (full power attack not in a frenzy) is +45 to hit and 4d8 +1d12 +7d6 +73 + 2 Con damage.</p><p>And remember you get a Full Attack action on a Charge Because of Pounce.</p><p></p><p>I forgot a simple Ring of Protection +5. Price 50,000 with in your means so add +5 to those AC's.</p></blockquote><p></p>
[QUOTE="Fallenibilis, post: 5477899, member: 87358"] Lets give the Juggernaut idea another shot: Dwarf Lets Say a 28 point buy im assuming it will be higher but hey i want to be safe. Str 14 Dex 10 Con 20 Int 10 Wis 10 Cha 6 After the +10 ability points you get for leveling your new stats are Str 20 Dex 10 Con 24 Int 10 Wis 10 Cha 6 With the item listed below Str 26 Dex 16 Con 36 Int 10 Wis 10 Cha 6 In a Frenzy Str 36 Dex 16 Con 46 Int 10 Wis 10 Cha 6 First half of the build- 10 Chaos Monk, 10 Zerth Cenobite/10 Lion totem Barbarian for pounce, Frenzied Berserker 10. This gets you Full Saves, Full BAB, D 12 hit die, High Movement, Frenzy, Pounce, and some Psionic Buffs, Along with some other cool abilitys. The second half saves and BAB dont matter as every character over level 20 get the same saves and BAB. So for the second Half 1 Ranger,19 Scout ( so you can get swift hunter so you can skirmish against any undead or constructs that wizards/Clerics have following them around)/DeepWarden 2 (for Con to AC instead of Dex),1 Fist of the Forest, 2 Fighter( for bonus feats) (for Con to AC instead of Wisdom),Swashbuckler 7 (for Acrobatic Charge), Rogue 8 (take Daring Outlaw so your swashbuckler and rogue levels stack for sneak attack, and take penetrating strike so your sneak attack can effect undead and constructs). This gets you Skirmish (5d6 and +4 to AC), Constant freedom of movement, additonal 20 foot movement, Blindsense, a +2 to both your fort save and initative, +6 strength, the abilty to charge over anything, Sneak attack 8d6 letting you qualify for things like Lingering damage. Feat suggestions: you get 14 for levels, 9 bonus feats from scout, Chaos Monk, And fighter so 21 over all-Improved Natural attack (Unarmed Strike), Daring Outlaw, Cleave, Power attack, Desructive Rage, Intimidating Rage, DarkStalker, Mage Slayer, Pierce Magical Concealment, Pierce Magical Protection, Great Fortitude (to qualify for Fist of the Forest), Flying Kick, Knockdown, Epic Damage Reduction. Monk BF- Stuning fist, Deflect arrows, Improved trip Fighter BF- Improved Bull Rush (to get Shock trooper), Shock Trooper Scout BF- Swift Hunter, Improved Skirmish ( to get Skirmish to +7d6 and +6 Ac when you move at least 20 feet, Blind fight (to get pierce magical Concealment), Endurance (to qualify for Stone Warden). As for Equipment im not sure your wealth total. So ill go with 4,000,000 for kicks and giggles. Using the MIC magic item combination rules Weapon: Amulet of Natural Attack +5 , Greater Wounding, Mage bane (making a +10 weapon equivalent), Retributive Amulet. Price 484,600 +5 to hit and damage, 2 points of consitiution damage on every hit, +3 to hit and damage and 2d6 damage against Arcane Casters, and a +2 Sacred bonus to AC and any damage you take from a melee attack is cut in half and the one who hit you takes the other half of the damage and there DR doesn’t negate it. Armor Boasting: Star Mantle Cloak, Mantel of Great Stealth, Cloak of Epic Resistance +8. Price 1,080,000 Reflex save 15 to take half damage on any attack weapon attack, +8 to all saves, +30 competance bonus to move silently and hide, Constant blurr effect, and Constant Non-detection meaning you wont light up like a Christmas tree with your magical items. Other: Third Eye Conceal price 120,000 Constant Mind Blank Making cause the only way to stop Juggernaut is by attacking his mind) Bracers of Epic Health +12, Bracers of armor +8. Price 1,536,000 For an additional +12 Con and a total to you AC +20 because of Increasement to CON Or if your DM lets you Enchant you Bracers of Armor with like Normal Armor ( rules for this are found in Arms and Equipment Guide) you can make them +4 soulfire so now your immune to Magical Death Effects. Ring of Greater Universal Energy Resisance Price 308,000 Restince 30 to all energy types meaning only problem is force. (if you have enough money Ring of universal energy immunity makes you untouchable. Boots of Swiftness- Price 256,000 To make your speed 200 feet a round on a single move,up your dex to improve your reflex save, and haste. Belt Of Giants Strength +6, Belt of Battle. Price 60,000 +6 to your Strength and gets you a second full round action once per day. Total Price: 3,820,600 so you got some cash left over…. Your Defences: AC if you have base (before magic) Constiution of 24 is: 53 just standing there 59 if you move 20 feet 57 if you charge at least 20 feet if in a frenzy you get an additonal +8 to you AC your the Constitution Up. Meaning on a charge you have a 65 AC. Continual Blurr so 20% miss chance. Damage Reduction 5/- Improved Evasion Improved Uncanny Dodge (Need to be at least a level 33 rogue to be flanked) MindBlank (Almost Compleately negates 2 schools of Magic and foils quite a few Divinations) Non-Detection Energy resistance 30 all Freedom of Movement Saves Fort:47 Ref:35 Will:30 Hp regardless of what you roll is +520 BAB is 30 So a single attack on a charge (full power attack not in a frenzy) is +45 to hit and 4d8 +1d12 +7d6 +73 + 2 Con damage. And remember you get a Full Attack action on a Charge Because of Pounce. I forgot a simple Ring of Protection +5. Price 50,000 with in your means so add +5 to those AC's. [/QUOTE]
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