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<blockquote data-quote="Mercule" data-source="post: 1153104" data-attributes="member: 5100"><p>Hmm... This isn't a bad approach. I have two obstacles to implementing it this way, though. Maybe there's a way by it, though.</p><p> </p><p>1) Since the characters can swap at will, including (especially?) when one of them hits 0 hps, I have a concern with having <u>no</u> ECL for the ability. I don't mind framing it in terms of "what is the ECL for a character than can exchange places with another, specific character at will?", though. </p><p> </p><p>Just tack on that there is a chance for the character not present to initiate the switch and that the character "in stasis" has telepathic communication with the "active" character.</p><p> </p><p>2) I'm not planning on using the standard XP awards. Instead, I'm going to use the WoT system that gives XP per adventure, based on how long/tough the adventure was supposed to be. This means that the other players would have to be agreeable to someone else getting a double share of XP.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1153104, member: 5100"] Hmm... This isn't a bad approach. I have two obstacles to implementing it this way, though. Maybe there's a way by it, though. 1) Since the characters can swap at will, including (especially?) when one of them hits 0 hps, I have a concern with having [u]no[/u] ECL for the ability. I don't mind framing it in terms of "what is the ECL for a character than can exchange places with another, specific character at will?", though. Just tack on that there is a chance for the character not present to initiate the switch and that the character "in stasis" has telepathic communication with the "active" character. 2) I'm not planning on using the standard XP awards. Instead, I'm going to use the WoT system that gives XP per adventure, based on how long/tough the adventure was supposed to be. This means that the other players would have to be agreeable to someone else getting a double share of XP. [/QUOTE]
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