Mercule
Adventurer
A few years back, I ran a fairly short campaign where one of my friends got to try out a new concept he had. I'm starting up another game (3.5, probably with some UA) in the near future and he'd like to play the character "to completion".
Without too much unneeded detail, the character is, essentially, a multiple personality that was magically created. One is a LG Fighter. The other is a CE Wizard. 3E multiclassing is out of the question because both halves must be able to function separately. A template sounds the right way to go.
Knowing the player is RP oriented, I'm willing to give him a bit of the benefit of the doubt, but I still want to have some rules for the character. I just need to figure out what the value of the split personality is.
The "rules" of the exchange are somewhat vague and could be manipulated to lower the ECL of the template. Here's what's been established:
1) Both halves hate the other. They only work together for mutual benefit (don't throw my sword away and I won't burn your spellbook) and survival. And because it's pretty well certain that the other will resurface.
2) Each views the other as the intruder in the body and neither will voluntarily release the other except under dire conditions.
3) Unconciousness (more than just sleep) allows the other to gain control. Thus, 0 hp releases the other personality. There may/should be other points at which control changes.
4) Hit points are not entirely shared. Even if the Fighter half is dropped to 0 hp, the Wizard will have some hps when he takes controls. Some damage is transferred, though. (This may be a negotiable point or may resemble Lycanthropic healing.)
5) Some physical changes happen during the change. The Wizard is blonde, while the Fighter has black hair. The Wizard is smarter, but the Fighter is stronger.
Any ideas on what this template should look like? What sort of level adjustment does it deserve?
Without too much unneeded detail, the character is, essentially, a multiple personality that was magically created. One is a LG Fighter. The other is a CE Wizard. 3E multiclassing is out of the question because both halves must be able to function separately. A template sounds the right way to go.
Knowing the player is RP oriented, I'm willing to give him a bit of the benefit of the doubt, but I still want to have some rules for the character. I just need to figure out what the value of the split personality is.
The "rules" of the exchange are somewhat vague and could be manipulated to lower the ECL of the template. Here's what's been established:
1) Both halves hate the other. They only work together for mutual benefit (don't throw my sword away and I won't burn your spellbook) and survival. And because it's pretty well certain that the other will resurface.
2) Each views the other as the intruder in the body and neither will voluntarily release the other except under dire conditions.
3) Unconciousness (more than just sleep) allows the other to gain control. Thus, 0 hp releases the other personality. There may/should be other points at which control changes.
4) Hit points are not entirely shared. Even if the Fighter half is dropped to 0 hp, the Wizard will have some hps when he takes controls. Some damage is transferred, though. (This may be a negotiable point or may resemble Lycanthropic healing.)
5) Some physical changes happen during the change. The Wizard is blonde, while the Fighter has black hair. The Wizard is smarter, but the Fighter is stronger.
Any ideas on what this template should look like? What sort of level adjustment does it deserve?