carborundum
Adventurer
The party is setting sail to the Isle of Dread (Savage Tide) and any encounter will likely be the only encounter they have that day (outside RP and plot thingies). I'd like to build a fast-paced and challenging encounter (à la Shilsen) using creatures with CRs lower or equal to theirs, but with numbers and tactics to kick their butts.
The party is 5 level 6 characters, equipped as level 7 or 8 (for a long voyage) and making liberal use of splatbooks. There's also a level 4 cohort running around. I'd say the party is easily equivalent to 4 level 7 characters at the minute.
I've recently bought the Monster manual 5 and think the Ushemoi could be appropriately challenging. These guys have low-light vision and get tougher with each attack they make or wound they take. That should be suitably spooky! I'll just make them aquatic creatures and give them the same stats. I just need to plan the attack well.
My first idea was to have one or two flying Arkemoi (CR4) start shooting 0 level rays to pump up their bonuses. At the same time 8 Lashemoi (CR1) could swarm on board, accompanied by a Hadrimoi(CR5) and a scary Turlemoi (CR8). In total CR10. Would you suggest anything other than the magic-users staying in the air and the rest charging or hitting and running once they get on board?
On the other hand - a simple 12 x Sahuagin with a level of Fighter and a few specialists could be just as challenging.
If anyone can give me tips on using the Ushemoi, or suggest another challenging encounter with plenty of numbers, and enemies who can hit ACs between 19 and 26 (darn VoP Druid) I'd be over the moon!
The party is 5 level 6 characters, equipped as level 7 or 8 (for a long voyage) and making liberal use of splatbooks. There's also a level 4 cohort running around. I'd say the party is easily equivalent to 4 level 7 characters at the minute.
I've recently bought the Monster manual 5 and think the Ushemoi could be appropriately challenging. These guys have low-light vision and get tougher with each attack they make or wound they take. That should be suitably spooky! I'll just make them aquatic creatures and give them the same stats. I just need to plan the attack well.
My first idea was to have one or two flying Arkemoi (CR4) start shooting 0 level rays to pump up their bonuses. At the same time 8 Lashemoi (CR1) could swarm on board, accompanied by a Hadrimoi(CR5) and a scary Turlemoi (CR8). In total CR10. Would you suggest anything other than the magic-users staying in the air and the rest charging or hitting and running once they get on board?
On the other hand - a simple 12 x Sahuagin with a level of Fighter and a few specialists could be just as challenging.
If anyone can give me tips on using the Ushemoi, or suggest another challenging encounter with plenty of numbers, and enemies who can hit ACs between 19 and 26 (darn VoP Druid) I'd be over the moon!