An upcoming plot hook will drag my players into a mine that provides a good-sized city with steel and a livelihood. The problem is, I've never designed a mine, so I don't know what to include as far as typical features and room types.
Here's some info on the mine:
1) It's dug into the side of a mountain. As the mine has dug out more and more of the mountain, the city has grown to fill the cleared areas.
2) It's mined by slaves, the majority of which are criminals from the city.
3) The main product is iron ore. I don't know if iron mines would supply any other products or not; i.e. would you come across copper or minerals while digging for iron?
4) Deep in the mines there's a section in which the pain and suffering from the deepest miners have tainted the iron, producing what's known as "black iron", which has special properties depending on how the iron is forged. In this section, slaves are deliberately exposed to torture and suffering in order to "season" the ore, and the ghosts of slaves who've died linger there.
Other than slaves and guards, what encounters can the players find in a mine? I imagine that something could have moved into abandoned sections, and pockets of escaped slaves could have set up societies in there, perhaps.
What sorts of features would I find there? I imagine there needs to be water sources, sleeping areas, guard quarters, and methods for carting ore and tools about.
Oh, and the party is currently level 2, and will likely be level 3 by the time they enter the city. I don't know when they might be looking into the mines, but they seemed to express interest when they picked up rumors about how madly the miners were treated. So assume lvl. 3 or 4.
Any pointers? Tell me about any mines you may have created.
Thanks!
Here's some info on the mine:
1) It's dug into the side of a mountain. As the mine has dug out more and more of the mountain, the city has grown to fill the cleared areas.
2) It's mined by slaves, the majority of which are criminals from the city.
3) The main product is iron ore. I don't know if iron mines would supply any other products or not; i.e. would you come across copper or minerals while digging for iron?
4) Deep in the mines there's a section in which the pain and suffering from the deepest miners have tainted the iron, producing what's known as "black iron", which has special properties depending on how the iron is forged. In this section, slaves are deliberately exposed to torture and suffering in order to "season" the ore, and the ghosts of slaves who've died linger there.
Other than slaves and guards, what encounters can the players find in a mine? I imagine that something could have moved into abandoned sections, and pockets of escaped slaves could have set up societies in there, perhaps.
What sorts of features would I find there? I imagine there needs to be water sources, sleeping areas, guard quarters, and methods for carting ore and tools about.
Oh, and the party is currently level 2, and will likely be level 3 by the time they enter the city. I don't know when they might be looking into the mines, but they seemed to express interest when they picked up rumors about how madly the miners were treated. So assume lvl. 3 or 4.
Any pointers? Tell me about any mines you may have created.
Thanks!