Hi, my campaigns usually have lots of shops, its an easy way for my players to get what they want without me having to stay up all night worrying about what present to give them next. Plus its a great way to force my players to roleplay.
Anyways, the local magic item shop is closed in my town (see one of my earlier threads)
Two of my players are Drow (a rogue and an archer), so I wanted to allow them to be able to "discover" an underground theives type shop. You know the kind that not everyone knows about it. My players are level 11, and I think they might be "contacted" by the shop owner/guild.
But I am looking for ideas to make this shop real.
Anyways your ideas are appreciated! They do not have to be 4e specific, I threw out most of the rules long time ago
Hanez
Anyways, the local magic item shop is closed in my town (see one of my earlier threads)
Two of my players are Drow (a rogue and an archer), so I wanted to allow them to be able to "discover" an underground theives type shop. You know the kind that not everyone knows about it. My players are level 11, and I think they might be "contacted" by the shop owner/guild.
But I am looking for ideas to make this shop real.
- Who runs the shop? Anyone have an applicable NPC?
- What items does this shop have? (Im thinking daggers, drow crossbows, poisons, theives tools, one time consumable type stuff, the whetstones... anything else?) Anything specific and cool?
- Where are all the poisons anyways? (in 4e) I have the DMG and adventurers vault and I cant find them.
- How should the initial contact come? How do these theives find out about these kind of places?
Anyways your ideas are appreciated! They do not have to be 4e specific, I threw out most of the rules long time ago
Hanez
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