Tauric
First Post
Background: my homebrew world has no gnomes or dwarfs, but has halflings, humans, orcs, half-orcs and half-elves as PC races (elves are the villians).
All races have homelands except halfings. They are generally mistrusted and often mistreated.
I have a halfling cult leader who is trying to bring a god into the world, and one of the steps is mass sacrifice (suicide) of followers.
The god has promised that upon his arrival in this world, he will give the wandering halflings a new homeland, and set them above the other races.
The halfling leader is devoted to the god because he wants a better life for his people, but also because he was wronged personally by the ‘big-folk’, so he’s got that emotion too.
My question is, what emotions should this villian evoke in the players? I am using Rich Burlew's (http://www.giantitp.com/articles/rTKEivnsYuZrh94H1Sn.html) villian creation method, and got stuck.
I have ideas for all the other steps, but can’t think of this one.
More info: is the god the halfling is raising is really some sort of demon/devil/Really Old One.
The promise to resurrect the believers is hollow, they will really be the things undead army.
The players will find out the true identity of the god, but I don't know if the halfling will know it.
It seems more dramatic if the halfling doesn't, and is truly acting for the betterment of his people, but it would be easier for me if the halfling was a true villain.
If the halfling is sincere, what would the two emotions be? Probably pity, or compassion, would be what the PC would feel, since the halfling would be trying to achieve a semi-noble goal (esp. if there are halflings in the party).
If a true villain, then what should the party feel?
Maybe there will be two halflings, one sincere in belief and the other, well, perhaps they're not really a halfling, but something in disguise, manipulating the halfling.
All races have homelands except halfings. They are generally mistrusted and often mistreated.
I have a halfling cult leader who is trying to bring a god into the world, and one of the steps is mass sacrifice (suicide) of followers.
The god has promised that upon his arrival in this world, he will give the wandering halflings a new homeland, and set them above the other races.
The halfling leader is devoted to the god because he wants a better life for his people, but also because he was wronged personally by the ‘big-folk’, so he’s got that emotion too.
My question is, what emotions should this villian evoke in the players? I am using Rich Burlew's (http://www.giantitp.com/articles/rTKEivnsYuZrh94H1Sn.html) villian creation method, and got stuck.
I have ideas for all the other steps, but can’t think of this one.
More info: is the god the halfling is raising is really some sort of demon/devil/Really Old One.
The promise to resurrect the believers is hollow, they will really be the things undead army.
The players will find out the true identity of the god, but I don't know if the halfling will know it.
It seems more dramatic if the halfling doesn't, and is truly acting for the betterment of his people, but it would be easier for me if the halfling was a true villain.
If the halfling is sincere, what would the two emotions be? Probably pity, or compassion, would be what the PC would feel, since the halfling would be trying to achieve a semi-noble goal (esp. if there are halflings in the party).
If a true villain, then what should the party feel?
Maybe there will be two halflings, one sincere in belief and the other, well, perhaps they're not really a halfling, but something in disguise, manipulating the halfling.
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