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Help me optimize a Giant Frog/Toad build!!!
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<blockquote data-quote="faria" data-source="post: 6870673" data-attributes="member: 6780042"><p>This is really solid advice. I like this idea. I'm a big fan of Divination Wizard's Portent for forcing failed saves, but Heightened Spell and Bend Luck (from Wild Magic) would work well too.</p><p></p><p>Let's try to build this:</p><p></p><p>Lightfoot Halfling Beastmaster 14/Wild Magic Sorcerer 6</p><p>Start: STR 8, DEX 12+2, CON 14, WIS 14, INT 8, CHR 15+1</p><p>1 Sorcerer for the CON save proficiency</p><p>2-4 Beastmaster for the companion (Giant Poisonous Snake is more optimal pre-Reduce...)</p><p>At this point, you could go for the 2 Sorcerer levels to get Enlarge/Reduce ASAP, but I don't think that's the best option. If we stuck to Beastmaster for 2 levels, we'll get an ASI for Mounted Combatant and Extra Attack. I think those are worth delaying Enlarge/Reduce for 2 levels.</p><p>5-6 Beastmaster for above reasons</p><p>7-8 Sorcerer to 3 for Enlarge/Reduce and Metamagic (Quicken, Heighten, and Twin are all useful), switch to Frog</p><p>At this point, you could go straight Beastmaster if you wanted, but I think getting Wild Magic Sorcerer to 6 for Bend Luck will help you the more with this Swallow build by making enemies fail their grapple saves. Also, more Sorcery Points means more uses of Metamagic. Finally, you have more spell slots. You actually have access to Haste too, but Enlarge/Reduce is a better use of Concentration.</p><p>9-11 Sorcerer for above reasons</p><p>12-20 Beastmaster for more pet HP and Bestial Fury</p><p></p><p></p><p>I had another interesting idea and that's to go Moon Druid 2/Divination Wizard 18. You're basically just a Wizard, but you start with the 2 levels of Moon Druid to be able to Wild Shape into a Giant Toad and eat people whenever you have the chance. You can Haste yourself too. You'd be 2 levels behind straight Wizards, but Moon Druids are stupid OP in early game so it balances out.</p></blockquote><p></p>
[QUOTE="faria, post: 6870673, member: 6780042"] This is really solid advice. I like this idea. I'm a big fan of Divination Wizard's Portent for forcing failed saves, but Heightened Spell and Bend Luck (from Wild Magic) would work well too. Let's try to build this: Lightfoot Halfling Beastmaster 14/Wild Magic Sorcerer 6 Start: STR 8, DEX 12+2, CON 14, WIS 14, INT 8, CHR 15+1 1 Sorcerer for the CON save proficiency 2-4 Beastmaster for the companion (Giant Poisonous Snake is more optimal pre-Reduce...) At this point, you could go for the 2 Sorcerer levels to get Enlarge/Reduce ASAP, but I don't think that's the best option. If we stuck to Beastmaster for 2 levels, we'll get an ASI for Mounted Combatant and Extra Attack. I think those are worth delaying Enlarge/Reduce for 2 levels. 5-6 Beastmaster for above reasons 7-8 Sorcerer to 3 for Enlarge/Reduce and Metamagic (Quicken, Heighten, and Twin are all useful), switch to Frog At this point, you could go straight Beastmaster if you wanted, but I think getting Wild Magic Sorcerer to 6 for Bend Luck will help you the more with this Swallow build by making enemies fail their grapple saves. Also, more Sorcery Points means more uses of Metamagic. Finally, you have more spell slots. You actually have access to Haste too, but Enlarge/Reduce is a better use of Concentration. 9-11 Sorcerer for above reasons 12-20 Beastmaster for more pet HP and Bestial Fury I had another interesting idea and that's to go Moon Druid 2/Divination Wizard 18. You're basically just a Wizard, but you start with the 2 levels of Moon Druid to be able to Wild Shape into a Giant Toad and eat people whenever you have the chance. You can Haste yourself too. You'd be 2 levels behind straight Wizards, but Moon Druids are stupid OP in early game so it balances out. [/QUOTE]
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Help me optimize a Giant Frog/Toad build!!!
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