Mathew Lankard
First Post
So it's not that I have anything in particular against the vancian system but I've been trying to get spell points working in my game for a few months. My main problems with the system in UA is two fold. I've seen several forum threads about how there are not enough points along with alternate increases around 30 percent or so. I also dislike the problems with some prestige classes, notably that there are no listed progressions and it's trial and error to come up with you own.
So my idea was to use what sounds up front as the easiest idea. Have spells cost there levels in points, and give points based on the normal progressions. So a 3rd level wizard would have 4 points, 2 for his 2 first level spells, and 2 for his 1 second level spell. Bonus spells would be added the same way.
So I know there is something, what else am I obviously missing?
So my idea was to use what sounds up front as the easiest idea. Have spells cost there levels in points, and give points based on the normal progressions. So a 3rd level wizard would have 4 points, 2 for his 2 first level spells, and 2 for his 1 second level spell. Bonus spells would be added the same way.
So I know there is something, what else am I obviously missing?