mach1.9pants
Hero
Hi all,
I have been away from my game for 3 sessions (1/week)... sunning myself on the Gold Coast, Oz
I have been doing some internal 'how do I as a DM improve our game' thinking. And I think the one thing that is peeving our group is the sheer number of rounds so many combats seem to take.
The main thing is often the victorious side is all but decided. The PCs have won- there is no way the baddies can come back and win bar a series of 1's for the PCs and 20's for the enemy! However the combat, due to the high HPs of monsters and the relatively low damage of at wills, goes on for another 2, 4 or even 6 rounds. Sometimes more! It is dull... I have taken to fudging the deaths of the baddies ("Oh yeah he is dead from that hit..." when it still has 25HP) or having them run away...although that is tricky as the players generally want to pursue and finish off the evil doers!
So what are you clever, balance aware people out there doing to avoid this problem? Just to let you know the PCs are 6th level and I am running through modules so I would prefer a house rule (more damage per PC, less HP for baddies formula, etc) rather than changing the encounter composition or challenge level (sorry XP value!).
Thanks for your ideas in advance![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I have been away from my game for 3 sessions (1/week)... sunning myself on the Gold Coast, Oz
The main thing is often the victorious side is all but decided. The PCs have won- there is no way the baddies can come back and win bar a series of 1's for the PCs and 20's for the enemy! However the combat, due to the high HPs of monsters and the relatively low damage of at wills, goes on for another 2, 4 or even 6 rounds. Sometimes more! It is dull... I have taken to fudging the deaths of the baddies ("Oh yeah he is dead from that hit..." when it still has 25HP) or having them run away...although that is tricky as the players generally want to pursue and finish off the evil doers!
So what are you clever, balance aware people out there doing to avoid this problem? Just to let you know the PCs are 6th level and I am running through modules so I would prefer a house rule (more damage per PC, less HP for baddies formula, etc) rather than changing the encounter composition or challenge level (sorry XP value!).
Thanks for your ideas in advance