BASHMAN
Basic Action Games
So I am playing in a 4E game and one of the players is very, very unreliable in the use of his abilities. He is a paladin who insists on hiding behind wizards and throwing daggers. He deliberately chose daggers because they are the least damaging weapon. He can heal people, for instance, but will just walk right past their unconscious bodies (it is not like it would waste his turn to heal them). He insists on throwing daggers, even though nearly all his class abilities are melee based and his role in the party is supposed to be that of a meat shield, but he hides behind wizards expecting the Warlord to be the front-line. Did I mention he wears plate-mail and has the highest HP in the group?
Since the campaign is that we are a company of mercenary adventurers, I figured the best way to reign him in would be to take his share of treasure away when he does this kind of thing (I refer to this style of gameplay-- intentionally frustrating the other players like that-- as Griefing). I simply don't give XP to griefers in games when I am the GM, but this is something I thought we as fellow players could do to reign him in:
This is a charter for our entire adventure company. Let me know if I should add to it, or take anything out:
Feywild, Fire, & Death Company Charter
We, the undersigned, in the spirit of adventure and fellowship through battle, do hereby affirm the creation of the company Feywild, Fire, and Death, and enter into covenant with our fellows members. The purpose of this company shall be to hire out our wands & swords to defend the weak, aid the just, and bring light to the dark places of this world.
In accordance with these aims of this endeavor, the Company doth hereby adopt the following by-laws for membership:
I. All members of the Company are to be accorded equal treatment regardless of race, occupation, prior rank, or condition of servitude.
II. Just and equal compensation shall be awarded to all members who prove their worth and hath earned reward. One accused of dereliction must be so judged by a majority of his fellows. One so judged shall forfeit all monies and treasures from said mission to the other companions.
III. Enchanted arms, armor, & implements, etc. shall be awarded to the member who hath the greatest use for it, as decided by a majority decision. Accepting such reward forfeits monetary compensation up to the item’s value. If the majority can reach no consensus, let those who want said item cast lots for it.
IV. No item shall be destroyed, or sold to market without first being offered for sale to another member of the company for a fair cost of half its value, or in trade for another item.
V. The Company shall not accept any contract without the approval of a majority of the fellows. Those who wish no part in a contracted mission may elect to take no part in any responsibility nor any reward.
VI. Any member of the Company may propose a mission of conscience to the fellowship, so long as it does not violate a contract. Said mission must be approved by the majority of fellows, and may also be terminated by a majority. All treasures gained in said mission shall be shared as per normal.
VII. Once the Company hath been contracted by an employer, it shall fulfill its obligation before it accepts a new contract. A member who accepted a contract and falters in this obligation shall earn no reward from it, & shall pay damages to the Company in compensation.
VIII. A Company member shall give his or her best effort in all tasks for the company, above all, defending the lives and property of fellow members. A member ill-suited to a task shall nevertheless aid those who are. One found by majority to be willfully harming, or allowing the Company or its members to come to harm, shall be expelled from the Company, forfeit all reward, & possibly be surrendered to authorities if applicable.
IX. A fellow who falls in the line of duty shall be accorded the following consideration: Immediate aid to injuries if possible, a proper burial & treasure distributed to the member’s kin if not. If Fate allows, the company shall put forth the coin for a ritual of resurrection.
X. These by-laws are subject to change pending the approval of the majority of the Company’s Fellows.
Since the campaign is that we are a company of mercenary adventurers, I figured the best way to reign him in would be to take his share of treasure away when he does this kind of thing (I refer to this style of gameplay-- intentionally frustrating the other players like that-- as Griefing). I simply don't give XP to griefers in games when I am the GM, but this is something I thought we as fellow players could do to reign him in:
This is a charter for our entire adventure company. Let me know if I should add to it, or take anything out:
Feywild, Fire, & Death Company Charter
We, the undersigned, in the spirit of adventure and fellowship through battle, do hereby affirm the creation of the company Feywild, Fire, and Death, and enter into covenant with our fellows members. The purpose of this company shall be to hire out our wands & swords to defend the weak, aid the just, and bring light to the dark places of this world.
In accordance with these aims of this endeavor, the Company doth hereby adopt the following by-laws for membership:
I. All members of the Company are to be accorded equal treatment regardless of race, occupation, prior rank, or condition of servitude.
II. Just and equal compensation shall be awarded to all members who prove their worth and hath earned reward. One accused of dereliction must be so judged by a majority of his fellows. One so judged shall forfeit all monies and treasures from said mission to the other companions.
III. Enchanted arms, armor, & implements, etc. shall be awarded to the member who hath the greatest use for it, as decided by a majority decision. Accepting such reward forfeits monetary compensation up to the item’s value. If the majority can reach no consensus, let those who want said item cast lots for it.
IV. No item shall be destroyed, or sold to market without first being offered for sale to another member of the company for a fair cost of half its value, or in trade for another item.
V. The Company shall not accept any contract without the approval of a majority of the fellows. Those who wish no part in a contracted mission may elect to take no part in any responsibility nor any reward.
VI. Any member of the Company may propose a mission of conscience to the fellowship, so long as it does not violate a contract. Said mission must be approved by the majority of fellows, and may also be terminated by a majority. All treasures gained in said mission shall be shared as per normal.
VII. Once the Company hath been contracted by an employer, it shall fulfill its obligation before it accepts a new contract. A member who accepted a contract and falters in this obligation shall earn no reward from it, & shall pay damages to the Company in compensation.
VIII. A Company member shall give his or her best effort in all tasks for the company, above all, defending the lives and property of fellow members. A member ill-suited to a task shall nevertheless aid those who are. One found by majority to be willfully harming, or allowing the Company or its members to come to harm, shall be expelled from the Company, forfeit all reward, & possibly be surrendered to authorities if applicable.
IX. A fellow who falls in the line of duty shall be accorded the following consideration: Immediate aid to injuries if possible, a proper burial & treasure distributed to the member’s kin if not. If Fate allows, the company shall put forth the coin for a ritual of resurrection.
X. These by-laws are subject to change pending the approval of the majority of the Company’s Fellows.