Hi ENworlders, I am going to be running an encounter for 4-5 people on Friday, and the main monster they will be fighting is a Spectre. But I've cusom designed this to give it more unique powers. I am calling it a Pseudospectre because it is different from the one found in the 3.5 monster manual. Anyways, here are the stats for it:
HP: 5d12 +10 (15HP to 82HP)
AC: 14
Speed: 40 ft. (8 squares)
Initiative: +4
Attacks:
Debilitating Shriek: lowers AC by 3, lasts 10 rounds, Range: 5 sq. 45degree cone (can only do this once per day)
Draining Touch: 1d4 +1 [Attk +3] & HP Gain
Poison Scratch:1d4 +3 [Attk +3] & Poison (DC:14; 1HP per round (save ends))
Thunderstorm: 1d4; range: 6 sq. AoE 5 sq. (Can be done 3 times each day.)
Dispel: Dispels all negative status effects by turning incorporeal.
Enraging Onslaught: When down to half HP, travels incorporealy 5 sq., does Poison Scratch (x5) hitting a different character each time. Completely avoids opportunity attacks.
Anyways, because people join, then drop out, then rejoin, we have a few different levels of characters. Most will be in the level 3 range, with one level 4 and one level 2.
Ideally, this will be a CR4-5 encounter. The treasure it drops will be pretty good, and worth fighting for. After this encounter, I imagine they will have a full rest because this should be a tough fight. They are rolling with a Sorcerer/Rogue, Cleric, Fighter, Wizard, and Monk.
Also, Enraging Onslaught means it scratches one guy, turns incorporeal, appears in front of #2, attempts a poison scratch, turns incorporeal, appears in front of #3, etc. Each person makes a reflex save to try to dodge the attack, then if they fail that, a fortitude save of 15 to fight off the poison.
The Debilitating Shriek, I think should have a pretty high DC. It is sound, and unless the characters are covering their ears, should affect them.
Anyways, am I doing this monster right? This is the first "ghost" type of monster I am attempting to make. I took the template from the Spectre in 3.5, but I really didn't think it was challenging enough.
HP: 5d12 +10 (15HP to 82HP)
AC: 14
Speed: 40 ft. (8 squares)
Initiative: +4
Attacks:
Debilitating Shriek: lowers AC by 3, lasts 10 rounds, Range: 5 sq. 45degree cone (can only do this once per day)
Draining Touch: 1d4 +1 [Attk +3] & HP Gain
Poison Scratch:1d4 +3 [Attk +3] & Poison (DC:14; 1HP per round (save ends))
Thunderstorm: 1d4; range: 6 sq. AoE 5 sq. (Can be done 3 times each day.)
Dispel: Dispels all negative status effects by turning incorporeal.
Enraging Onslaught: When down to half HP, travels incorporealy 5 sq., does Poison Scratch (x5) hitting a different character each time. Completely avoids opportunity attacks.
Anyways, because people join, then drop out, then rejoin, we have a few different levels of characters. Most will be in the level 3 range, with one level 4 and one level 2.
Ideally, this will be a CR4-5 encounter. The treasure it drops will be pretty good, and worth fighting for. After this encounter, I imagine they will have a full rest because this should be a tough fight. They are rolling with a Sorcerer/Rogue, Cleric, Fighter, Wizard, and Monk.
Also, Enraging Onslaught means it scratches one guy, turns incorporeal, appears in front of #2, attempts a poison scratch, turns incorporeal, appears in front of #3, etc. Each person makes a reflex save to try to dodge the attack, then if they fail that, a fortitude save of 15 to fight off the poison.
The Debilitating Shriek, I think should have a pretty high DC. It is sound, and unless the characters are covering their ears, should affect them.
Anyways, am I doing this monster right? This is the first "ghost" type of monster I am attempting to make. I took the template from the Spectre in 3.5, but I really didn't think it was challenging enough.