Ganymede81
First Post
I ran a game once that had a lot of noobs (of the seven players who were at the table over time, only two had played before). The campaign went on for over a year but, somehow, most of them never really learned how to play D&D.
Getting them to explore the environment or follow plot hooks was like pulling teeth. They'd make weird boneheaded decisions like avoid certain plot hooks or adventures because they "sound scary," but they'd plunge headlong into overly dangerous situations that resulted in party deaths and near TPKs. All sort of loot and treasure was glossed over because the players didn't want to search things. There were two separate occasions where I had to roll initiative to determine which hasty, greedy adventurer wanted to open the trapped chest first.
Getting them to explore the environment or follow plot hooks was like pulling teeth. They'd make weird boneheaded decisions like avoid certain plot hooks or adventures because they "sound scary," but they'd plunge headlong into overly dangerous situations that resulted in party deaths and near TPKs. All sort of loot and treasure was glossed over because the players didn't want to search things. There were two separate occasions where I had to roll initiative to determine which hasty, greedy adventurer wanted to open the trapped chest first.