Hello. I have "almost never" played a bard and that was back in 2e, so I can't be said to be experienced. But I still I have some suggestions
Scratched_back said:
Line C: 16, 14, 14, 13, 12,10 (Total: +9 Bonus)
The 4 in B just hurts too much so this is my syggestion on how to use such good stats (it may have been offered before) :
Human (feat and SPs which keep giving) with Str 12 (pretty decent), Dex 14 (get boosters later), Con 13 (14 at 4th), Int 14 (SPs are not retroactive), Wis 10 (oh well), Cha 16 (saves and many skills, improve this from 8th onwards)
Remember you'll want to to do a bit of everything (you should be able to contribute to *any* situation and rule social encounters) so don't put all your eggs into one basket. It does sound juicy to up the bonus from Inspire Courage a bit, but I wouldn't focus on one thing entirely.
Skills: You can max out perform, get good diplomatic skills (get the synergies, but I wonder if the synergy booster is really worth a feat?) and still have points left over for things like tumble, umd, hide/move silent, appraise, ... The stats above give 9 SP per level.
Spells: Bards pick spells for the long haul, so be sure to get lasting ones. E.g. for 1st level, Grease is good but Sleep is not, and Tasha's is a fighter-killer. Bards get mind-affecting spells a level early and some of them are good - and doesn't Spell Focus (Enchantment) improve DCs against bardic music as well? Also, I'd not get Cure Light but wait for Cure Moderate since it's twice as good for only one extra level (I know 2nd level has many good spells such as Mirror Image, but still...)
As for weapons, how about a bit of everything: Bow, whip, sword, dagger. Don't do 2wf, it'll reduce your BAB too much and keeps you from benefiting from your your masterwork mithral buckler (get it when you can afford it).
Masterwork: I think the benefit of "hands-free" oratory/singing beats masterwork instruments, but that's really a judgement call.
Feats: I don't know all the wonderful feats out there, but reserve room for Leadership at 6th. As previously posted, it never hurts to have an army to put where your mouth is
From the PHB, feats such as either Combat Expertise + Improved Trip, Point Blank Shot + Precise Shot, or Spell focus may be good; Improved Initiative is never wasted.
As it has been said, you are a 2nd level 2½th-tier fighter in a 4th level party so it will be really easy to get killed. In combat you'll probably be the most valuable singing (boosting everyone), shooting arrows and defending the wizard.
Let's hear how things turn out !