• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

help optimize a lvl 18 Warden

Flipguarder

First Post
Few things to know:
1. DM is giving paragon defenses free, and it doesn't count as a feat bonues.
2. DM is giving weapon/implement expertise free for every weapon/implement we are proficient with.
3. My party has 4 people. Others are Human artificer, shadar-kai Beastmaster ranger, and a deva wrathful invoker.
4. My background is a house creation that gives strength instead of cha for intimidate and gives me +1 to nature.
5. My DM is going to allow the use of intimidate as a minor action to goad enemies into attacking me.
6. We will have an average of 3-4 encounters per day (yes I know thats low.)


====== Created Using Wizards of the Coast D&DI Character Builder ======
Three, level 18
Warforged, Warden, Horned Champion
Build: Earth Warden
Guardian Might: Earthstrength

FINAL ABILITY SCORES
Str 23, Con 22, Dex 14, Int 11, Wis 14, Cha 9.

STARTING ABILITY SCORES
Str 16, Con 15, Dex 13, Int 10, Wis 13, Cha 8.


AC: 35 Fort: 31 Reflex: 32 Will: 31
HP: 168 Surges: 17 Surge Value: 42

TRAINED SKILLS
Nature +17, Athletics +17, Endurance +19, Perception +16, Intimidate +26

UNTRAINED SKILLS
Acrobatics +8, Arcana +9, Bluff +8, Diplomacy +8, Dungeoneering +11, Heal +11, History +9, Insight +11, Religion +9, Stealth +8, Streetwise +8, Thievery +8

FEATS
Level 1: Durable
Level 2: Battle Awareness
Level 4: Toughness
Level 6: Weapon Proficiency (Craghammer)
Level 8: Weapon Focus (Hammer)
Level 10: Improved Initiative (retrained to Danger Sense at Level 11)
Level 11: Iron Will
Level 12: Lightning Reflexes
Level 14: Fleet-Footed
Level 16: Hammer Rhythm
Level 18: Warforged Tactics

POWERS
Warden at-will 1: Thorn Strike
Warden at-will 1: Earth Shield Strike
Warden encounter 1: Hungry Earth
Warden daily 1: Form of the Willow Sentinel
Warden utility 2: Nature's Abundance
Warden encounter 3: Burst of Earth's Fury
Warden daily 5: Thunder Step
Warden utility 6: Bear's Endurance
Warden encounter 7: Mountain Hammer
Warden daily 9: Form of the Oak Sentinel
Warden utility 10: Returning Strength
Warden encounter 13: Ponderous Strike (replaces Hungry Earth)
Warden daily 15: Form of the Rowan Sentinel (replaces Form of the Willow Sentinel)
Warden utility 16: Verdant Life
Warden encounter 17: Eager Vine Strike (replaces Burst of Earth's Fury)

ITEMS
Heavy Shield, Boots of Quickness (paragon tier), Screaming Darkhide Armor +4, Carcanet of Psychic Schism (paragon tier), Feyslaughter Craghammer +4, Safewing Amulet +4
====== Created Using Wizards of the Coast D&DI Character Builder ======

Looking for more efficient ways to spend my feats and better item feat combinations. Im happy with my weapon choice though.

Thanks in advance
 

log in or register to remove this ad

corncob

First Post
Your first three feats are basically doing a bunch of nothing. Retrain them for Berserker's
Fury, Acolyte Power (Storm of Blades) and Armor Specialization.
 

Flipguarder

First Post
Multiclassing into fighter did seem important at the time, and your combo to grab storm of blades being really powerful. Thanks for the advice Ill, run with that!
 

Remove ads

Top