Hi all,
I've been recently DMing a game that started off with 4 players: a wizard, a druid, a barbarian, and two fighters. This is a fairly easy party to throw into the middle of a typical combat and know they'll come out ok (making sure they have lots of portable healing instead of a cleric).
Since then two other people have joined, one person changed their character, and two people left.
The current makeup of the party is: druid, rogue, sorcerer, sorcerer. They are accompanied by an NPC cleric.
Since it's in the middle of a campaign which was already heavily combat-focused, I am a little lost on what to do. Clearly they can no longer handle straight-up toe to toe combat without some major NPCs coming along, and I'm not going to introduce any more. Should the group rely on the druid summoning enough animals to help out that they don't need a toe-to-toe fighter? (That is, has anyone tried this and would it work?)
What kind of adventures should I bring up?
Another major sticking point seems to be that the druid is very outdoor-focused, while the rogue is very much urban- or dungeon-focused. How do I resolve these?
Any help would be appreciated on how to DM for a group like this!
zyzzyr
I've been recently DMing a game that started off with 4 players: a wizard, a druid, a barbarian, and two fighters. This is a fairly easy party to throw into the middle of a typical combat and know they'll come out ok (making sure they have lots of portable healing instead of a cleric).
Since then two other people have joined, one person changed their character, and two people left.
The current makeup of the party is: druid, rogue, sorcerer, sorcerer. They are accompanied by an NPC cleric.
Since it's in the middle of a campaign which was already heavily combat-focused, I am a little lost on what to do. Clearly they can no longer handle straight-up toe to toe combat without some major NPCs coming along, and I'm not going to introduce any more. Should the group rely on the druid summoning enough animals to help out that they don't need a toe-to-toe fighter? (That is, has anyone tried this and would it work?)
What kind of adventures should I bring up?
Another major sticking point seems to be that the druid is very outdoor-focused, while the rogue is very much urban- or dungeon-focused. How do I resolve these?
Any help would be appreciated on how to DM for a group like this!
zyzzyr