Help, playing a 2.0 for the first time in forever!

Gynsala

First Post
Help!

I used to play 2.0 a long long time ago, but I haven't in a long time. I moved onto 3.0 a long time ago, and 3.5 when it came out. It's been long enough that I really don't remember anything. Is there a quick summary of the differences somewhere? Can someone give me a link to it, or help me with the quick major differences? As I remember, there are a lot of differences, so I really can't ask for them here, but does anyone have a link I can use??

Thanks
 

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sukael

First Post
THAC0 instead of attack bonus.

AC goes backwards from 10.

Nonweapon proficiencies instead of skills.

No feats.

Multiclassing is for demihumans; dual-classing is for humans.
 

sukael

First Post
Also--are you playing with Skills and Powers, or just the core books? The latter is much less complex than the former..
 


Henry

Autoexreginated
Let us know what you are and aren't playing with (bookwise), and we can help.

The core basics:

THACO, AC, proficiencies, and no feats, as mentioned.

Multiclassing is for demi's only, and tops out at a certain level, usually low teens or high singles, but many DM's ignored them or used "double XP" progression.

Multiclassing is "split XP," not "split levels," you usually stay a level or two behind the single class players at all times. The XP system may vary, also.

advancement above 9th level means a LOT less to non-spellcasters in 2nd edition; few hit points, and only THACO progression, really.

Anything else, let us know.
 

Rkhet

First Post
It was also a lot easier to kill high-end things, from what I remembered.

And the dual-class fighter/mage was kind of obscene once you get past the useless levels.
 

Voadam

Legend
Abilities use their own charts, usually only a bonus for 15 or higher.

Different xp charts for different classes.

classes and races not so well balanced.

Level limits and class restrictions for demihumans

multiclassing overlaps, does not stack and is not for humans.

Roll high for attacks and saves, low for skills.

proficiencies (d20) and thief skills (%)

Surprise rolls based on class and race.

Initiative is d10 each round, add in weapon speed or spell casting time, low goes first.

Minimum ability scores for some classes (paladins).

No AoOs.

Those are the biggies I think.
 

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