drnuncheon
Explorer
Tsyr said:A bridge can only get so slimey. For that matter, why does it automaticly get more slimey as the players level up? Is it inconcievable that not every aspect of the world shapes itself around the players challenge level?
Maybe that bridge was always that slimy. Unless they've crossed it before, the PCs won't know.
Tsyr said:Actualy, no, it isn't. Just because you are now level 10 doesn't mean every city guard you encounter is now level 10, when 5 levels ago they were all level 5.
True - but now that you're 10th level, maybe you'll take a job that requires you to break into the Duke's palace, which is guarded by his 10th level elite guards.
Tsyr said:Why not just say "Roll a D20, I'll decide based on that if you succeed or not?" That's basicly what you have boiled it down to... The skills a player invests ranks into becomming essentialy worthless.
Despite appearances, though, I really do agree with you on this - if the city guard is average of 3rd level, they shouldn't get better just because the PCs have. However, there are ways in which the above examples can be justified, as I pointed out.
Really, the point is, it shouldn't be arbitrary - there should be a reason for the challenge to be so high other than 'because the PCs are level X'.
Tsyr said:As opposed to, say, the DM who kept attacking my fighter with will-save traps and spells... Untill I wasted three feats on Iron Will, and I've never been attacked by a will-save monster again. *grumble*.
Is that a house rule? Normally you can't take Iron Will multiple times...
J