In a little over a week a group of four level 15 Spycraft agents are entering an epic battle to save the world from alien invaders. It's the grand finale to our game before it get's shelved in favor of a new D&D campaign so I want it to be a lot of fun for everyone.
It'll be almost strait combat, something this campaign has not had much of & I'd like help/ideas on how to make it cool/memorable/challenging/ect. {I'm a little concerned about doing 4 hours of strait combat - don't want it to get boring or be to easy, also don't want to kill any of the PCs... they're all scheduled to retire to a tropical island with some eye-candy NPCs.}
It'll be almost strait combat, something this campaign has not had much of & I'd like help/ideas on how to make it cool/memorable/challenging/ect. {I'm a little concerned about doing 4 hours of strait combat - don't want it to get boring or be to easy, also don't want to kill any of the PCs... they're all scheduled to retire to a tropical island with some eye-candy NPCs.}
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