Some players are not happy unless they are "hogging" the attention/glory, and thats not an indictment on the thieving rogues alone; there are Paladins for example (with all their special abilities) who can hog the spotlight in some games. With their high charismas, some tend to relish their role as party spokesperson and dominate the conversation with every NPC they run across. Or they take every opportunity to detect evil and go smite it....and there is nothing wrong with all that. Nor is there anything wrong with a Player with a Roguish character occasionally passing a note to a DM, or occasionally pilfering an item. but there is a sensible limit to this kind of shenanigans. Ideally, every DM is giving each character a chance to use his/her abilities and shine in the game. But sometimes it doesnt work out that way to the satisfaction of every player. Just as in real-life, a player may feel they deserve more attention than they are getting, and feel slighted.
Of course, if caught red-handed, the best way for most parties to handle the Treasure Leech is In-Game, confronting the character and reinforcing the ideals of teamwork. But of course not everyone follows those ideals......there are selfish players out there everywhere,and they have a tendency to follow the same cycle of ME-ME-ME play, no matter what happened to a previous character. but I think the VAST majority are the players who enjoy cooperative roleplaying and teamwork with other players.
I am having a similar problem with a long-time player, but the problem with his antisocial characters is balanced by his nearly complete apathy lately. IMC, the party is predominately good-aligned, and most of the PCs have common goals and have forged bonds with each other. But this player has seemingly gone out of his way to create "problem" characters and try to get them into the party. I am running the Silver Summoning by FDP, and 2 of the PCs are dwarves, and 2 more have a very strong hatred of Orcs in their backgrounds. So the problem player's first character?: A Drow. Of course the Dwarves have an age-old hatred of the Dark Elves, so that started off well. Well, he ended up getting blindsided by a troll, so for his next character he made up an Orc fighter.....................right on the eve of the characters leaving for Smaragholt in this adventure.
SPOILERS AHEAD.....
For those who dont know, the Silver Summoning features a dwarven fortress (Smaragholt) being besieged by an Orc army, all while an underground sneak attack is being planned by a sorceress who wants into the fortress. i had a heck of a time trying to roleplay getting an orc into a party about to go help a Dwarven fortress besieged by an orc army, but it wasnt impossible. Some of the other players didnt like it though, and some were glad our last session when the Orc player didnt show up, and I took the character out.
Anyway, didnt mean to ramble on so much and hijack this thread, but my point is that there are players out there (thankfully not the majority I think) that seem to want more attention than others at the table. That is human nature. And if they arent getting that extra attention, they might be miffed, and become even bigger problems. I believe the best way to handle this would be 1st try in game to resolve the thefts. If that didnt work, or if the situation escalated, then some OOG discussions with or without the DM present are needed to get this player to realize that there are 7 (or however many) other players there who want to have fun too, and if every one of them was demanding the same or more time that this Rogue character was demanding, nothing would get done. IMHO of course.
Of course, if caught red-handed, the best way for most parties to handle the Treasure Leech is In-Game, confronting the character and reinforcing the ideals of teamwork. But of course not everyone follows those ideals......there are selfish players out there everywhere,and they have a tendency to follow the same cycle of ME-ME-ME play, no matter what happened to a previous character. but I think the VAST majority are the players who enjoy cooperative roleplaying and teamwork with other players.
I am having a similar problem with a long-time player, but the problem with his antisocial characters is balanced by his nearly complete apathy lately. IMC, the party is predominately good-aligned, and most of the PCs have common goals and have forged bonds with each other. But this player has seemingly gone out of his way to create "problem" characters and try to get them into the party. I am running the Silver Summoning by FDP, and 2 of the PCs are dwarves, and 2 more have a very strong hatred of Orcs in their backgrounds. So the problem player's first character?: A Drow. Of course the Dwarves have an age-old hatred of the Dark Elves, so that started off well. Well, he ended up getting blindsided by a troll, so for his next character he made up an Orc fighter.....................right on the eve of the characters leaving for Smaragholt in this adventure.
SPOILERS AHEAD.....
For those who dont know, the Silver Summoning features a dwarven fortress (Smaragholt) being besieged by an Orc army, all while an underground sneak attack is being planned by a sorceress who wants into the fortress. i had a heck of a time trying to roleplay getting an orc into a party about to go help a Dwarven fortress besieged by an orc army, but it wasnt impossible. Some of the other players didnt like it though, and some were glad our last session when the Orc player didnt show up, and I took the character out.
Anyway, didnt mean to ramble on so much and hijack this thread, but my point is that there are players out there (thankfully not the majority I think) that seem to want more attention than others at the table. That is human nature. And if they arent getting that extra attention, they might be miffed, and become even bigger problems. I believe the best way to handle this would be 1st try in game to resolve the thefts. If that didnt work, or if the situation escalated, then some OOG discussions with or without the DM present are needed to get this player to realize that there are 7 (or however many) other players there who want to have fun too, and if every one of them was demanding the same or more time that this Rogue character was demanding, nothing would get done. IMHO of course.