After a couple of years of using only the three core D&D 3.5 rulebooks for our campaigns, our group is looking into adding some of WotC's supplemental rulebooks, into our present campaign.
However, we are overwhelmed by the number of supplemental rulebooks that WotC has pumped out for D&D 3.5, over the past few years. We find ourselves wondering about the purpose and application – and, especially, the actual usefulness – of some of these books. We're also wondering about the amount of cross-over and duplicated material in these books. Note, some of the players in our group are on a tight budget, and so they can ill afford a supplemental rulebook that they will end up not getting much if any use out of.
Some questions...
Why is there a Complete Arcane and a Complete Mage, i.e. why are there two different "Complete" books for arcane spell casters? What are the differences between these two? Is there duplicated material between these two books, and if so, how much? Assuming a player of an arcane spell caster doesn't want to buy both books, which is the better one to have?
Is The Complete Adventurer pretty much a "must-have" for a player of any character class? Or only for those who play a class that often uses skills, such as a rogue, a bard, or a ranger?
Spell Compendium: Is this book really necessary to have for a player with a spell-casting character, if that player already has the "Complete" book that caters to his character's class? (After all, an individual "Complete" book that caters to a spell-casting class will have lots of additional spells in it, for that class. Wouldn't that be enough for a player?)
Is Races of Destiny really a useful book for a player of a human character? (Note, there are no players of half-orc or half-elf characters, in our campaign.)
For a player of a good-aligned divine spell caster (i.e. a cleric or a druid, or a higher level paladin or ranger), is The Book of Exalted Deeds really a useful book to have, given that player already has The Complete Divine?
However, we are overwhelmed by the number of supplemental rulebooks that WotC has pumped out for D&D 3.5, over the past few years. We find ourselves wondering about the purpose and application – and, especially, the actual usefulness – of some of these books. We're also wondering about the amount of cross-over and duplicated material in these books. Note, some of the players in our group are on a tight budget, and so they can ill afford a supplemental rulebook that they will end up not getting much if any use out of.
Some questions...
Why is there a Complete Arcane and a Complete Mage, i.e. why are there two different "Complete" books for arcane spell casters? What are the differences between these two? Is there duplicated material between these two books, and if so, how much? Assuming a player of an arcane spell caster doesn't want to buy both books, which is the better one to have?
Is The Complete Adventurer pretty much a "must-have" for a player of any character class? Or only for those who play a class that often uses skills, such as a rogue, a bard, or a ranger?
Spell Compendium: Is this book really necessary to have for a player with a spell-casting character, if that player already has the "Complete" book that caters to his character's class? (After all, an individual "Complete" book that caters to a spell-casting class will have lots of additional spells in it, for that class. Wouldn't that be enough for a player?)
Is Races of Destiny really a useful book for a player of a human character? (Note, there are no players of half-orc or half-elf characters, in our campaign.)
For a player of a good-aligned divine spell caster (i.e. a cleric or a druid, or a higher level paladin or ranger), is The Book of Exalted Deeds really a useful book to have, given that player already has The Complete Divine?
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