CRGreathouse
Community Supporter
I think that you should do whatever changes you intend to make upfront. The real question is how far those changes should go. I've heard some things about the new mechanical subsystems, and I'm not sure how well they'll go over---partly through lack of understanding. How extensively do these subsystems change the rules?
If you (understandably) don't want to get into specifics, can you provide a comparison?
* The FRCS changes very few existing rules, but provides new mechanics like spellfire
* Oriental Adventures makes many changes to existing rules, but most are easy to adjust to (like replacing standard armors with oriental armors); some larger changes, like wu-jen spellcasting and Iajitsu Focus, are made
* The Book of Iron Might changes a large section of combat by adding a wholy new system, making some manuvers obsolete; in addition, it adds standard system features (feats, a new race,s etc.)
* Monte Cook's Arcana Unearthed changes the system drastically, replacing the core magic system with a different one, replacing all core classes, and redoing the feats and skills
* d20 Past uses the same core mechanics (feats, skills, classes), but doesn't resemble D&D nearly as closely as MCAE (from what we know of it)
If you (understandably) don't want to get into specifics, can you provide a comparison?
* The FRCS changes very few existing rules, but provides new mechanics like spellfire
* Oriental Adventures makes many changes to existing rules, but most are easy to adjust to (like replacing standard armors with oriental armors); some larger changes, like wu-jen spellcasting and Iajitsu Focus, are made
* The Book of Iron Might changes a large section of combat by adding a wholy new system, making some manuvers obsolete; in addition, it adds standard system features (feats, a new race,s etc.)
* Monte Cook's Arcana Unearthed changes the system drastically, replacing the core magic system with a different one, replacing all core classes, and redoing the feats and skills
* d20 Past uses the same core mechanics (feats, skills, classes), but doesn't resemble D&D nearly as closely as MCAE (from what we know of it)