the_bruiser
First Post
Hello all. I'm DMing a relatively low-magic, gritty-feeling campaign in Greyhawk's Bandit Kingdoms. We've currently played over 30 sessions, and I'm running into a problem. I want as best I can to play the party's foes "realistically," in a setting where *most* of the NPCs are evil, including the greedy baker, etc.
The party has spent a lot of time in and around Stoink, and have done the following (among their various other acts):
Killed the head of the Slavers Guild, a major political and economic force in this campaign.
Killed his son when he took over the local Guild chapter, who has since been Raised.
Assassinated the Mayor of Stoink, with some impromptu help from the Mayor's son who has since taken over the position - while the new Mayor doesn't really hate the party and they did him a favor, he also doesn't want to get his role in his father's death to become know.
In short, there are a lot of powerful people who'd rather the party become dead. These people would have great access to scrying magic, in particular through the local temple of Iuz.
Is there anything that I as DM can suggest to keep this from working? Thanks.
The party has spent a lot of time in and around Stoink, and have done the following (among their various other acts):
Killed the head of the Slavers Guild, a major political and economic force in this campaign.
Killed his son when he took over the local Guild chapter, who has since been Raised.
Assassinated the Mayor of Stoink, with some impromptu help from the Mayor's son who has since taken over the position - while the new Mayor doesn't really hate the party and they did him a favor, he also doesn't want to get his role in his father's death to become know.
In short, there are a lot of powerful people who'd rather the party become dead. These people would have great access to scrying magic, in particular through the local temple of Iuz.
Is there anything that I as DM can suggest to keep this from working? Thanks.