Ferdil
First Post
Hi, I'm getting close to start a new 4e campaign in a customized Forgotten Realms setting.
The characters are:
The story should be about (at least for the epic tier) some magic crystals that are very rare and have begun to appear in random locations in the world after the spellplague; they are used, between other things, to power skyships (the rogue seeks one to build a skyship and get revenge for the mutiny, and other PCs could find use in one as well).
I was also thinking of some minions of a main villain seeking the crystals as well for their master; defeating them should be the main goal of the first adventure.
I am having some problems with the starting point, that is the hook that brings the character together in the first place. I was thinking about having them all in the same city when something happens that makes them stick together, but all I can think of seems forced and/or railroaded.
I am looking for some input by you, the ENworld crowd, about in-character motivations and hooks, and adventure\campaign ideas.
The characters are:
- a former sky-pirate (pirate of skyships) (half elf rogue) who seeks vengeance over his second-in-command for the mutiny of his crew;
- a human bard, son of a noble that, after reading books of adventurers and arcane lore, ran away from home to seek adventure;
- an eladrin swordmage who was banished from his homecity for a failed magic experiment, and learned the ways of the swordmage under a master;
- an eladrin mage, that only wants to protect the weak and poor (backstory not made yet);
- a barbarian whose only goal is to fight (backstory still missing)
The story should be about (at least for the epic tier) some magic crystals that are very rare and have begun to appear in random locations in the world after the spellplague; they are used, between other things, to power skyships (the rogue seeks one to build a skyship and get revenge for the mutiny, and other PCs could find use in one as well).
I was also thinking of some minions of a main villain seeking the crystals as well for their master; defeating them should be the main goal of the first adventure.
I am having some problems with the starting point, that is the hook that brings the character together in the first place. I was thinking about having them all in the same city when something happens that makes them stick together, but all I can think of seems forced and/or railroaded.
I am looking for some input by you, the ENworld crowd, about in-character motivations and hooks, and adventure\campaign ideas.