If this is their home city have each character make up X number of NPC that they know and give them to you. You can do the same with locations.
These are people & places they have come to know in their free time.
Now change a few of them. This is what the players do not know, things like the magic supply shop owner is a leading member of the wizards guild and secretly looks for adventurer. Or that the Headless Rat Tavern is the local meeting place for spys.
What this does is allow you to send them to locations or people that one of the players knows. The players interact with the city, now you can build relationships with your game and the NPCs and places.
Another thing is to make your city a living city. Look at your local paper and take stories and place them into your game. They do not have anything to do with your game (somethimes they can) just shows that things happen. If your local news reports a fire, then have one in your city.
These are people & places they have come to know in their free time.
Now change a few of them. This is what the players do not know, things like the magic supply shop owner is a leading member of the wizards guild and secretly looks for adventurer. Or that the Headless Rat Tavern is the local meeting place for spys.
What this does is allow you to send them to locations or people that one of the players knows. The players interact with the city, now you can build relationships with your game and the NPCs and places.
Another thing is to make your city a living city. Look at your local paper and take stories and place them into your game. They do not have anything to do with your game (somethimes they can) just shows that things happen. If your local news reports a fire, then have one in your city.