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Help with finalizing a character concept

Rev Bolyard

First Post
I'm beginning the 3rd book of Carrion Crown at level 7.

There will only be 3 of us, so the GM has allowed us to roll 5d6, and reroll 1's and 2's, as well as pick 4 traits (none have to be campaign specific)

That left me with:
18
18
18
17
16
13

before adding him my +2 human modifier or the +1 at level 4.


There will be only 3 of us - with one being a Paladin and the other a Sorcerer.

My character is a Human of Pharasma, with at least 5 levels devoted to Inquisitor who specializes in using the scythe, and uses spring attack alot...

Ideally I'd like to be VERY lightly (or no) armor, LOTS of movement, and the maximize damage and crit ability of said scythe.

Does anyone have any more suggestions?
 

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Ramaster

Adventurer
Go full inquisitor, that way you won't miss any specasting goodies (plus your judgements will progress). If need be, the Lorewarden archetype for fighter is awesome for a two level dip.

Consider getting Vital Strike when you have enough BAB, but ask the DM if he lets you use it with spring attack (by RAW you can't, but some designers argued over the SRD page that it would be cool if it was possible).
 

Tinner

First Post
Try this on for size.
Improved Initiative plus the Inquisitor bonus to Init means you pretty much go before everyone.
The Killer trait lets your scythe do more damage. Too bad you have to dump a feat to be proficient in it. Grab Taldan Conscript as your next feat to add even more damage to your scythe attacks.

REV BOLYARD CR 6
Male Human (Taldan) Inquisitor 7
NG Medium Humanoid (Human)
Init +12; Senses Perception +14
--------------------
DEFENSE
--------------------
AC 22, touch 15, flat-footed 17. . (+7 armor, +4 Dex, +1 dodge)
hp 66 (7d8+28); Judgement of Sacred Healing 3
Fort +12, Ref +9, Will +12
Defensive Abilities Judgement of Sacred Protection +2; DR Judgement of Sacred Resiliency 2: Magic; Resist Judgement of Sacred Purity +2, Judgement of Sacred Resistance 6 (Fire)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee +1 Keen Scythe +11 (2d4+8/19-20/x4)
Special Attacks Bane (+2 / 2d6) (7 rounds/day), Bleeding Touch 3 rounds (7/day), Judgement of Sacred Destruction +3, Judgement of Sacred Justice +2, Judgement of Sacred Piercing +3, Judgement of Sacred Smiting (Magic, Good)
Spell-Like Abilities Bleeding Touch 3 rounds (7/day), Detect Alignment (At will), Discern Lies (7 rounds/day)
Inquisitor Spells Known (CL 7, +10 melee touch, +9 ranged touch):
3 (2/day) Cure Serious Wounds (DC 17), Deadly Juggernaut (DC 17)
2 (4/day) Cure Moderate Wounds (DC 16), Brow Gasher, Find Traps (DC 16), Weapon of Awe (DC 16)
1 (5/day) True Strike (DC 15), Cure Light Wounds (DC 15), Interrogation (DC 15), Litany of Sloth, Wrath (DC 15)
0 (at will) Resistance (DC 14), Disrupt Undead, Detect Poison, Bleed (DC 14), Detect Magic, Guidance (DC 14)
--------------------
STATISTICS
--------------------
Str 20, Dex 18, Con 18, Int 13, Wis 18, Cha 16
Base Atk +5; CMB +10; CMD 25
Feats Circling Offense, Dodge, Improved Initiative, Martial Weapon Proficiency: Scythe, Mobility, Outflank, Spring Attack
Traits Birthmark, Corpse Hunter, Inspired by Greatness: Wrath, Killer
Skills Acrobatics +10, Climb +14, Diplomacy +13, Escape Artist +3, Fly +3, Heal +14, Intimidate +16, Perception +14, Ride +3, Sense Motive +17, Stealth +13, Swim +14 Modifiers Monster Lore
Languages Celestial, Common
SQ Inquisitor Domain: Death, Judgement (3/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 4/day), Track +3
Combat Gear +1 Keen Scythe, +1 Mithral Breastplate; Other Gear Cloak of Resistance, +3
--------------------
SPECIAL ABILITIES
--------------------
Bane (+2 / 2d6) (7 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Birthmark +2 save vs. charm & compulsion
Bleeding Touch 3 rounds (7/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Circling Offense +1 to AC vs larger foe's movement attacks of opportunity, if miss allies attack.
Corpse Hunter You have dedicated yourself to the destruction of undead, and receive a +1 trait bonus on all attacks made against undead.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (7 rounds/day) (Sp) Discern Lies at will
Inquisitor Domain: Death Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Inspired by Greatness: Wrath Cast Wrath at +1 caster level.
Judgement (3/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +3 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 3 (Su) Fast Healing
Judgement of Sacred Justice +2 (Su) Attack bonus
Judgement of Sacred Piercing +3 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +2 (Su) AC bonus
Judgement of Sacred Purity +2 (Su) Save bonus
Judgement of Sacred Resiliency 2: Magic (Su) DR/magic
Judgement of Sacred Resistance 6: Fire (Su) Energy Resistances
Judgement of Sacred Smiting (Magic, Good) (Su) DR bypass
Killer Add weapon's critical modifier to its critical bonus damage.
Mobility +4 to AC against some attacks of opportunity.
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Outflank Flanking bonus increases to +4 if the other flanker also has this feat, and ally gets an AoO if you score a critical hit against the target.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Spring Attack You can move - attack - move when attacking with a melee weapon.
Teamwork Feat (change 4/day) Swap your most recent Teamwork feat for another
Track +3 +3 to survival checks to track.
 

Rev Bolyard

First Post
So I've used a LOT of Tinner's concepts... with the exception of using the Spellbreaker archtype, as well as nixing anything Taldan...

my biggest questions are:
  • what would my base damage be with a +1 Keen Mithral Scythe with a +5 STR modifier?
  • while using power attack?
  • plus bane?
  • plus bane and the destruction judgement?
  • power attacking with bane and destruction judgement?
  • what about on a crit (no bane or judgement?)
  • on a crit with bane?
  • on a crit with bane and judgement?
  • crit with power attack plus bane and judgement?
 

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