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Helping a friend who's frustrated over using Diplomacy.
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<blockquote data-quote="JamesonCourage" data-source="post: 6132106" data-attributes="member: 6668292"><p>Um... well, it's a pretty good rule (I use a modified version of it for my RPG). I'm not sure how to make it more clear; you offer something to someone based on what they might want. If there's an angry dragon, you say "don't eat me, and we'll help you find the real killers" or something similar.</p><p></p><p>Basically, tell the player, "think about what this thing would want. If you want good results, make them an offer that gives them what they want." This may not work well against all classes or races, but depends heavily on the current situation. That's actually a very strong upside to the rule you're using; each situation is unique, and the DC is changed to fit whoever you're talking to, including their individual wants.</p><p></p><p>If she can't think about the NPC and try to picture what they want, then you can't help her, unfortunately. It sounds like she might just want to roll and gloss over what the character is actually saying; that's fine for some groups (not mine), but I'm not sure if that works for you. Maybe you can let the other players give her ideas? That might be a better middle ground, depending on your play style.</p><p></p><p>Barring her adapting or others helping, I'm not sure what to tell you. The rule is designed in such a way that she can't "just sway and talk pretty and roll" and expect things to be resolved. There <em>has</em> to be in-game input, or the rule doesn't function. It sounds like she wants to skip that, and that might mean you have to have her adapt, have others help her, or she may not ever get to use the Diplomacy skill in your game. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6132106, member: 6668292"] Um... well, it's a pretty good rule (I use a modified version of it for my RPG). I'm not sure how to make it more clear; you offer something to someone based on what they might want. If there's an angry dragon, you say "don't eat me, and we'll help you find the real killers" or something similar. Basically, tell the player, "think about what this thing would want. If you want good results, make them an offer that gives them what they want." This may not work well against all classes or races, but depends heavily on the current situation. That's actually a very strong upside to the rule you're using; each situation is unique, and the DC is changed to fit whoever you're talking to, including their individual wants. If she can't think about the NPC and try to picture what they want, then you can't help her, unfortunately. It sounds like she might just want to roll and gloss over what the character is actually saying; that's fine for some groups (not mine), but I'm not sure if that works for you. Maybe you can let the other players give her ideas? That might be a better middle ground, depending on your play style. Barring her adapting or others helping, I'm not sure what to tell you. The rule is designed in such a way that she can't "just sway and talk pretty and roll" and expect things to be resolved. There [I]has[/I] to be in-game input, or the rule doesn't function. It sounds like she wants to skip that, and that might mean you have to have her adapt, have others help her, or she may not ever get to use the Diplomacy skill in your game. As always, play what you like :) [/QUOTE]
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