Tony Vargas
Legend
Dash doesn't take away your ability to act, it is an action, the act of moving twice as fast. Maybe it's a tad abstract, maybe the sharp line between moving your speed & fighting or whatever, and moving 1' more than your speed and doing nothing else is a consequence of abstraction/granularity of the game. But 'balance?' Honestly, if everyone could move 120' a round instead of 30' or 60', it probably wouldn't blow the game to pieces. Indeed, it might make melee combat more competitive with ranged, by reducing exposure to ranged attacks while closing distance?The reason that dash takes away your ability to act is a mechanical construct for game balance.
Also, the adventurer is maintaining his AC and able to make saving throws, checks, &c at no penalty. And, he can maintain that speed until the DM rules otherwise, so not exactly a 'sprint.'I was going to say that it's a very slow pace, otherwise. But for most characters that's 60 ft. in 6 seconds. The current world record for the 50 meter dash is sub 6 seconds. That's over 164 feet. Now this isn't ideal conditions for a foot race, and those are modern records, set by athletes that train specifically to sprint, and not wearing typical adventuring equipment, including armor and such... a rogue, arguably equipped lighter and better trained... 90 feet.
It'd be reasonable to let a PC trained in Athletics go a lot faster, in a formal race on a prepared track, with checks determining the winner, for instance.
I put that down to the usual pendulum-swing over-reaction to something being a bit too good last ed.However, I still disagree that it requires a feat to charge with a weapon attack, even one as simple as a spear or a sword held out in front of you.
Last edited: