serpent skull is tough?
My players nicknamed the island of the first module "Death Island" for a reason. Lots of environmental hazards, diseases and pretty much every critter on the island is poisonous.
When my group left the island and reached civilization they picked up lesser restoration and anti-toxin potions. Now that they are mostly through the second book, they have adapted and pretty much shrug off poison and disease. Having a cleric and druid along helps quite a bit in that regard.
If you don't have access to a divine caster in your party I could see it being very tough going unless you spend what wealth you find on potions and the like.
I was reading the Pathfinder_OGC and my eyes fell on the chapter on Hero Points. I´ve some questions:
-are you using them in your game, and if so, does it work well?
-how do you distribute them? Do you just say to the players at the beginning of the game that you have one and how they´re used, or do you try to incorporate them ingame (ritual, special equipment, etc?).
Asmo