hong said:I'm planning to trial a hero point system in my game this weekend...[SNIP]
Any comments or suggestions? Has anyone used this sort of mechanic in their D&D game?
Henry said:
Heroes? HEROES? This is D&D! Why do we need to muck it up with people acting heroically?
Your players agree to simply allocate all their hero points to one player until he gets to a feat/attribute score. Then they move onto the next one. In a 6-person group, the favored player should walk away with about 11-12 hero points a game, meaning every other session, someone will pick up a feat. Given 4 sessions a level, this means that everybody would pick up a bonus feat (with a few people being able to save for attribute points instead), every 3 levels, effectively doubling the feats in game.
anonystu said:Okay, so I agree, it's probably too far out of the spirit. Still, I stand the same analysis that if hero points are equally distributed, you get an extra feat every 3 levels just by default. You're going to find players scraping and conserving to get those extra feats.
Zogg said:
Finally someone who agrees with me....if even in jest.
And that "chip" system Munin uses is even worse....."Do something the DM likes, get a chip."
Uh, no. As a player running a PC I'm going to have my PC do whatever HE likes based on his backstory and personality. If he happens to be heroic (which for most people is unlikely), then I will act that way....
I'm telling you, these chips, hero points, luck points do nothing but pigeon-hole people into role-playing a certain way....the DM's way. If the DM wants to have the PC's act a certain way they need to retire from DMing for a while and be a PC - otherwise they would quickly be labelled control-freaks in my group and we'd all stop playing.