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Heroes Must Rise! [Erekose13 Judging](Concluded)

Patlin

Explorer
Round 1
Ducane and Zack, seeing no immediate threat, full defend while the others catch up to them. (Next round, they may take the bonus for a second attempt to change subjective gravity.)

Iggy moves up besie the two warriors.

T'Zeran steps out into the dome, failing to change the direction of gravity but keeping his balance.

T'Zeran, Change Gravity (1d20+5=20)
T'Zeran, Balance (1d20+5=14)

There's a stir of activity in the "building."

Planus moves out, reorienting succesfully, and speaks. "Dwarves? He did say a slave race. I guess I expected goblins. Anyone speak Gith'Dwarven?" he mumbles something more, in a small voice.

Opale cannot yet see the Dwarves, but he can certainly hear Planus's comment. "Dwarves?" he repeats, and then shouts a brief inquiry in Dwarven.

Charlarn also hesitates, hearing Planus's explanation. "Dwarves? Where? T'Zeran, you said the enemies of your people are here." He catches up to the others, and prepares to reorient next round. (He'll get the second round bonus.) As he arrives at the corner, the bright light of the Sunrod fills the chamber. All can now see the dwarves, and the building can be seen to have at least three Githyanki in it. They seem to have been grabbing up crossbows, and they stand at arrow slits in a thick glass wall. You can see a door on the side wall.

The dwarves step back a little in alarm, and one of them replies to Opale's demand.
[sblock=Dwarven]Who are you? Put out that damnable light so we can see you![/sblock] Unlike most Dwarves, you notice that all but a few of the miners are bald.
 

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Manzanita

First Post
Iggy figures its a good time for a haste spell, and casts it to try to catch as many of his group as possible. "Stay together!" he shouts first.
 

Velmont

First Post
"Deep dwarves, they are sensitive to light. The Gith are in teh building" tells Opale, who just step on the slop but start to slip.

[SBLOCK=OOC]Reorientation roll: 19, Balance: 11[/SBLOCK]
 

Dalamar

Adventurer
Zack waits for Iggy to cast his spell, and then reorients himself so that he starts falling straight at the glass wall. He draws back his scythe and swings at the glass.

OoC: Wisdom Check (1d20=20) Can't recall the modifier for successive attempts, not that it matters. Such a waste of a Nat20.
Haste, full Power Attack (1d20+6=15, 2d4+16=19) Attempting to break the glass. I managed to miscalculate the attack bonus, it should've been +5, so the total attack is 14.
Don't know if successfully breaking the glass makes him eligible for Cleave, but if it does, use it for a Trip attempt enhanced by Improved Trip.
 
Last edited:

Patlin

Explorer
(30*30)+(10*10)=x*x

1,000 = x*x

x = ~31

We'll treat this as a jump for purposes of reducing falling damage. Zack may make jump and/or tumble checks to further reduce the 3d6 falling damage.
 


Dalamar

Adventurer
OoC: Jump (1d20+5=16)
Except that I realised that since he is the subject of a haste, he gains +12 bonus to Jump due to speed increase. So that's actually 28, not that it matters since no matter how well you jump, you can't decrease the distance more than 10ft. But it's nice to know that's how high a result he got :)
Since he is not trained (not to mention he is slowed down by his armor), Zack is not eligible for Tumble checks.
 

Manzanita

First Post
Iggy will cast magic missile at a gith, aiming through the arrow slit on his next round.

OOC:

Level 0 (4+1 div): detect magic(D), light(x2), message(x2)
Level 1 (4+1 int+1 div): mage armor, color spray, True Strike(D), protection from evil, magic missile(x2)
Level 2 (3+1 int+1 div): invisibility, detect thoughts(D), invisibility, scorching ray(x2)
Level 3 (2+1 int+1 div): Clairaudience/Clairvoyance(D), Haste(x2), Tongues
Level 4 (1+1 int+1 div): Arcane Eye, Mnemonic Enhancer(x2)
 

Patlin

Explorer
Round 2
Ducane (npc'd) delays.

Zack delays until after Iggy.

Iggy yells for the group to stick together and casts haste, granting all seven members the benefits of the spell.

Zack reorients his personal gravity, and jumps for the building. He skillfully avoids injury, taking 6 points of nonlethal damage and only 2 points of normal damage. Falling Damage (1d6=6, 1d6=2)

[Ducane is up next.]
 

SlagMortar

First Post
Planus moves toward the building. If he is able to get a shot through the window, he casts divine favor and takes his shot.

OOC:
Spells ready before combat:

0 (DC 13) 5/day: Detect Magic(x2), Light(x2), Guidance
1 (DC 14) 4/day: Bless, Divine Favor (x2), Comprehend Languages
2 (DC 15) 4/day: Resist Energy, Shatter, Silence, Spiritual Weapon
3 (DC 16) 3/day: Blindness, Prayer, Dispel Magic
Domain:
1 (DC 14): Longstrider (in wilderness), Disguise Self (in cities)
2 (DC 15): Locate object, Invisibility(prepared)
3 (DC 16): Fly (prepared), Nondetection

Attack: +4 (base) +3 (dex) +1 (magic) +1 (WF) +1 (haste) +2 (DF) +1 (bless) = +13
Damage: 1d8 (base) +1 (str) +1 (magic) +2 (DF) = 1d8+4
If within 30 feet +1/+1 from point blank shot.
 

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