The Dragon's Paw is the most famed tavern in Aurora. Known for being the epitome of a lawless zone, the Dragon's Paw harbors both criminals and heroes in a neutral block of Aurora. It is here that many citizens go to get their dirty work done or, in Drameth's case, to sign up for some dirty work.
Drameth had been contacted by a messenger bearing no crest or insignia, only a scroll.
Naturally, he thought the message was cliche, sketchy, and unreal. Drameth believes that Heroes were a thing of the past. The Council of Thirteen, a group of 13 representatives with races evenly represented by population of their race in Aurora, has been governing the city in peace for a year and a half now. He didn't question it, though, because he's low on gold and an offer like this surely has to put some pieces in his pocket. He picks out the last of his pieces from his pocket and tells the bartender to get him ale at his table.
He finds a table in the corner, uninhabited by the renegades and do-gooders that fill the tavern. Peering around the room, Drameth searches for anyone who might be a part of this "great group of heroes". A large room the size of a grand ballroom, booths stand in two rows on the sides of the Dragon's Paw. Round tables fill the center of the room in between the entrance and the bar. The entrance has enough room for the fire pits on each side and a floor mat for adventurers to kick their shoes. The bar is extremely large, maintained by golems made of sticks. Drameth sits in a corner and looks as the patrons babble on and on, simply going about their business.
A bartending golem brings him his drink and the vague sockets on its empty head-like structure look him over. A tall and muscular human, he wears bracers on his arms and shins over brown pants and a black shirt that in turn covers a chain shirt and undergarments. A greatsword leans on the booth, but is usually strapped to his back for easy access. The golem hurries away, just in time for Drameth to take a swig of his ale and a man to get thrown through the doors of the Dragon's Paw. The splintering wood and loud crash shuts the crowd up, and most of the patrons hurry quietly out the back door. Not many stay to witness what happens next.
A man dressed in only black and his four followers block the doorway, glaring down at the meek, bleeding man that lies on the floor in front of them. One of the men left, an unarmed halfling, moves to stop the man but is merely gripped by the head and thrown aside. Drameth straps on his greatsword as the black-clad man addresses the crushed one.
"Aramil, you fool: Can you hear me? It's Haniza, the foot soldier... What did you think would happen when you stopped paying us?" he taunted, approaching him. "The Deadly Blizzards don't forget who owes them money. I'm here to collect either the gold, or your head. Which will it be tonight, Aramil?"
Drameth stops in his tracks at the sound of "The Deadly Blizzards". This man is from the Deadly Blizzard Gang? They're not kidding, then... This "Aramil" could die if someone doesn't do someth- wait! This could be a test... Gods, I need the gold... Looks like I have no choice but to pass!
This train of thought is interrupted by the sound of metal on metal, and suddenly this Haniza's sword is drawn. There is a loud clanking, and suddenly a dwarf is by Aramil's side using a mace to hold back Haniza's sword and a holy symbol seems to be shining on Aramil's body.
"Begone, Haniza! This may be a lawless zone, but Pelor has his hand in governing everything!" says the dwarf, apparently a cleric of Pelor.
Drameth draws his blade and runs to be the parrying dwarf's comrade in this battle. Haniza sheaths his sword and backs up into his minions as two of them draw longswords and the other two move to the door and take bows from their backs.
"Th'name's Rurik Ungart. Ye can't fight alongside some'un without knowin' thur name," says the dwarf, pulling a shield from his back.
Drameth parries a blow and replies, "I am Drameth Rayne, but now-" he breaks, engaging in swordplay with one of the unknown swordsmen, "-is hardly the time for introductions!"
Rurik holds his own in his fight with great stamina. The swordsman fighting him is having trouble with the short humanoid, who smashes his shins in with his mace and proceeds to knock him out as he kneels. Drameth is not new to swordplay, but he is taller and the arrows are aimed more at him than the clearly armored cleric. He manages to broadside his opponent into unconciousness before realizing he had no plan for the archers.
"Allow me," says a melodious voice from the darkness right outside the doorway. A faint mumbling is heard in a female voice, and two beams of blue light shoot from disembodied fingertips towards the archers' bowstrings. They both continue pulling an arrow and snap their frozen bowstrings. Unarmed otherwise, they run. An elven woman with short-cropped red hair and a black cloak enters the tavern. "Lia Galanodel, at your service."
"Nice to meet ye and all that, but we have bigger problems right now. Where has Haniza gone?" pipes up the dwarf.
They are answered as the man stumbles into a table, running towards the back door like a coward. "No, no, no! Please! Leave me be, I'll never collect again! Please!" he screams as he reaches the door. Lia mutters words and makes a few deft motions in the air, and the door begins to glow, now inaccessible to the cowardly man. Haniza faints after kindly relieving himself in fear.
A bar golem stands up from behind the bar and looks around at the slightly damaged area and speaks. "I have called the Guard..."
Drameth massages his temples, a headache coming on, before he hears Lia speak.
"It's O.K., I've never been in trouble with the guard before. They'll listen to us!" she says.
Rurik burst out laughing. "Sorry, lass, but a fight at th' Dragon's Paw isn't exactl' th' act of a celestial. What do you think, Drameth?"
Drameth opens his mouth to speak, but is drowned out by the arrival of the guards. "Ho there! Stand still and the Guards of Aurora will not harm you. You are under arrest for public fighting. You will be held prisoner in the Tower of Light until the Council has time to see your case!"
Drameth had been contacted by a messenger bearing no crest or insignia, only a scroll.
Drameth Rayne
The Dragon's Paw
Join the greatest group of heroes
ever to enter Aurora.
Naturally, he thought the message was cliche, sketchy, and unreal. Drameth believes that Heroes were a thing of the past. The Council of Thirteen, a group of 13 representatives with races evenly represented by population of their race in Aurora, has been governing the city in peace for a year and a half now. He didn't question it, though, because he's low on gold and an offer like this surely has to put some pieces in his pocket. He picks out the last of his pieces from his pocket and tells the bartender to get him ale at his table.
He finds a table in the corner, uninhabited by the renegades and do-gooders that fill the tavern. Peering around the room, Drameth searches for anyone who might be a part of this "great group of heroes". A large room the size of a grand ballroom, booths stand in two rows on the sides of the Dragon's Paw. Round tables fill the center of the room in between the entrance and the bar. The entrance has enough room for the fire pits on each side and a floor mat for adventurers to kick their shoes. The bar is extremely large, maintained by golems made of sticks. Drameth sits in a corner and looks as the patrons babble on and on, simply going about their business.
A bartending golem brings him his drink and the vague sockets on its empty head-like structure look him over. A tall and muscular human, he wears bracers on his arms and shins over brown pants and a black shirt that in turn covers a chain shirt and undergarments. A greatsword leans on the booth, but is usually strapped to his back for easy access. The golem hurries away, just in time for Drameth to take a swig of his ale and a man to get thrown through the doors of the Dragon's Paw. The splintering wood and loud crash shuts the crowd up, and most of the patrons hurry quietly out the back door. Not many stay to witness what happens next.
A man dressed in only black and his four followers block the doorway, glaring down at the meek, bleeding man that lies on the floor in front of them. One of the men left, an unarmed halfling, moves to stop the man but is merely gripped by the head and thrown aside. Drameth straps on his greatsword as the black-clad man addresses the crushed one.
"Aramil, you fool: Can you hear me? It's Haniza, the foot soldier... What did you think would happen when you stopped paying us?" he taunted, approaching him. "The Deadly Blizzards don't forget who owes them money. I'm here to collect either the gold, or your head. Which will it be tonight, Aramil?"
Drameth stops in his tracks at the sound of "The Deadly Blizzards". This man is from the Deadly Blizzard Gang? They're not kidding, then... This "Aramil" could die if someone doesn't do someth- wait! This could be a test... Gods, I need the gold... Looks like I have no choice but to pass!
This train of thought is interrupted by the sound of metal on metal, and suddenly this Haniza's sword is drawn. There is a loud clanking, and suddenly a dwarf is by Aramil's side using a mace to hold back Haniza's sword and a holy symbol seems to be shining on Aramil's body.
"Begone, Haniza! This may be a lawless zone, but Pelor has his hand in governing everything!" says the dwarf, apparently a cleric of Pelor.
Drameth draws his blade and runs to be the parrying dwarf's comrade in this battle. Haniza sheaths his sword and backs up into his minions as two of them draw longswords and the other two move to the door and take bows from their backs.
"Th'name's Rurik Ungart. Ye can't fight alongside some'un without knowin' thur name," says the dwarf, pulling a shield from his back.
Drameth parries a blow and replies, "I am Drameth Rayne, but now-" he breaks, engaging in swordplay with one of the unknown swordsmen, "-is hardly the time for introductions!"
Rurik holds his own in his fight with great stamina. The swordsman fighting him is having trouble with the short humanoid, who smashes his shins in with his mace and proceeds to knock him out as he kneels. Drameth is not new to swordplay, but he is taller and the arrows are aimed more at him than the clearly armored cleric. He manages to broadside his opponent into unconciousness before realizing he had no plan for the archers.
"Allow me," says a melodious voice from the darkness right outside the doorway. A faint mumbling is heard in a female voice, and two beams of blue light shoot from disembodied fingertips towards the archers' bowstrings. They both continue pulling an arrow and snap their frozen bowstrings. Unarmed otherwise, they run. An elven woman with short-cropped red hair and a black cloak enters the tavern. "Lia Galanodel, at your service."
"Nice to meet ye and all that, but we have bigger problems right now. Where has Haniza gone?" pipes up the dwarf.
They are answered as the man stumbles into a table, running towards the back door like a coward. "No, no, no! Please! Leave me be, I'll never collect again! Please!" he screams as he reaches the door. Lia mutters words and makes a few deft motions in the air, and the door begins to glow, now inaccessible to the cowardly man. Haniza faints after kindly relieving himself in fear.
A bar golem stands up from behind the bar and looks around at the slightly damaged area and speaks. "I have called the Guard..."
Drameth massages his temples, a headache coming on, before he hears Lia speak.
"It's O.K., I've never been in trouble with the guard before. They'll listen to us!" she says.
Rurik burst out laughing. "Sorry, lass, but a fight at th' Dragon's Paw isn't exactl' th' act of a celestial. What do you think, Drameth?"
Drameth opens his mouth to speak, but is drowned out by the arrival of the guards. "Ho there! Stand still and the Guards of Aurora will not harm you. You are under arrest for public fighting. You will be held prisoner in the Tower of Light until the Council has time to see your case!"
End of Heroes of Aurora-1
E-mail me at RKenshin1111@hotmail.com with your thoughts since this is my first Story Hour contribution. Thank you!
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