Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Heroes Of Aurora
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drameth" data-source="post: 2074554" data-attributes="member: 29345"><p><strong>Heroes of Aurora-2</strong></p><p></p><p>As Drameth’s eyes open heavily, pain shoots through his entire body. <em>What happened?</em> are the two words that flash through his mind. <em>The Dragon’s Paw, the Fight, Haniza… the guards!</em></p><p> </p><p> </p><p> </p><p>The golem had stupidly called the Council’s Guard on the squabble. They had entered, told them to “cease and desist,” and proceeded to enter the tavern. Apparently, they had hired a sorcerer. The mage, a darkly hooded figure, entered and simply said, “Sleep,” and all hopes of Drameth’s consciousness were gone. He peers around the room he now occupies, suddenly aware of his surroundings.</p><p> </p><p> </p><p> </p><p>The dungeon is well lit, and his bindings are strange and new. Being captured a few times before, he is now bound by his arms and legs to a ring, which slowly rotates on an axis at his waist. About every five minutes, he makes a full rotation. Suddenly, he realizes two figures simply hanging on the wall.</p><p> </p><p> </p><p> </p><p>“Rurik? Lia? Are you awake,” he asks? After no response, he begins pulling at his bonds to no avail.</p><p> </p><p> </p><p> </p><p>“Don’t waste your energy, I tied your bonds myself,” says an unidentified voice. A Half-Orc, apparently unseen by Drameth, sits on a chest by the dungeon’s entrance. “You won’t break them.”</p><p> </p><p> </p><p> </p><p>“Where am I,” asks Drameth?</p><p> </p><p> </p><p> </p><p>The Half-Orc laughs a hearty laugh. His burly body is covered by scale armor, which apparently does not hinder his movement or speed. A battleaxe the size of the humanoid itself sits behind him, leaning on the wall with blood encrusted slightly near the blade. “You are being held captive by the Council of Thirteen. Your fate is in their hands, as they will soon be trying you for Illegal Conduct A19: Barfighting.”</p><p> </p><p> </p><p> </p><p>Rurik begins to stir, and the rattle of his chains quickly awakens Lia. They remain silent, as though they had given up on getting out. Drameth, however, was doing no such thing. Not listening to the jailer, he struggles against his bonds relentlessly until finally, a group of Half-Orcs equipped in the same way as the jailer, entered the threshold of the dungeon.</p><p> </p><p> </p><p> </p><p>“The Council of Thirteen is prepared to hear your case. Do you consent to go peacefully and hear the ruling of the Council,” asks the first to enter the dungeon? He wears a helmet with a large plume of feathers and his axe is shiny and clean, but he is otherwise like his comrades. Lia, Rurik, and finally Drameth agree to go and are shackled. On the way to the way to the Council’s Chamber, the helmeted humanoid decides to recite a memorized history of the council.</p><p> </p><p> </p><p> </p><p>“The Council of Thirteen is the governing body of Aurora and the nation of Tonmare. Years ago, the cities of Tonmare banded together to defeat the evils of our nation. The heroes used their influence to honor Aurora with this Tower of Light so that throughout any evil, the Tower of Light will shine forever. In order to keep the peace, these heroes honorably governed the nation, equally representing our fair city and our allies.</p><p> </p><p> </p><p> </p><p>“Today, the Tower of Light is still a symbol of peace and justice, even though the heroes have passed away and are replaced by our good and just Councilors,” recites the barbaric humanoid, which finishes just as they reach the shining white doors of the Council’s Chamber. “Enter, and be judged!”</p><p> </p><p> </p><p> </p><p>The doors open to shining light, no doubt the origin of the name, “Tower of Light.” A completely white room except for the grey podiums that are attached to the far side of the chamber, the Council’s Chamber reaches up heights which exceed the dimensions of the room as seen from outside. In other words, the Council’s Chamber has magical, non-dimensional space.</p><p> </p><p> </p><p> </p><p>The Council members are mixed by race, but the obviously most powerful one is an elf that sits atop a higher podium than those around him. He is the one that speaks. “Announce yourselves!”</p><p> </p><p> </p><p> </p><p>Drameth steps forward and speaks to the councilor, “I am Drameth Rayne, these are Rurik Ungart and Lia Galanodel.”</p><p> </p><p> </p><p> </p><p>The councilor says, “Do you know why we called you here?”</p><p> </p><p> </p><p> </p><p>Rurik looks confused at such a silly question. “B’cause we were barfightin’, we know.”</p><p> </p><p> </p><p> </p><p>“That, adventurers, was simply a ploy. You see, Aurora is in danger,” announces the councilor. “I am Vince, head councilor, and we seek your help. Haniza and Aramil are agents of ours, sent to test your abilities. You may be confused right now, but we are in need of your help. Haniza posed as a member of The Deadly Blizzard gang. Do you know of them?”</p><p> </p><p> </p><p> </p><p><em>Another silly question,</em> thinks Drameth, <em>Everyone knows that the heroes who fought and founded the Council, who built the Tower of Light, were those who disbanded The Deadly Blizzards. Why are they speaking of them?</em></p><p> </p><p> </p><p> </p><p>“Of course we know of them,” says Lia, “they were disbanded by the heroes who built this tower.”</p><p> </p><p> </p><p> </p><p>Drameth’s facial expression turns worried as he begins to understand… “Or perhaps one of them survived…”</p><p> </p><p> </p><p> </p><p>Vince’s head slumps at his shoulders. “Perhaps. We have felt the effects of an unknown agent operating out of a crypt. The crypt’s location is to the west of our fair city, and is a memorial for swordsmen. The poor souls are being ripped from their afterlife and brought back to do our agent’s bidding. We believe this to be the work of a Deadly Blizzard General.”</p><p> </p><p> </p><p> </p><p>The infamous Deadly Blizzard Gang had wreaked havoc across Tonmare, their Generals using unbelievable force to influence the entire nation behind the scenes. A General was said to be invincible, but heroes had emerged from Aurora and the surrounding cities. Together, they overthrew the entire Deadly Blizzard Gang, so the story goes. When finally they got to the final Deadly Blizzard member, they forfeit their own lives in order to destroy it.</p><p> </p><p> </p><p> </p><p>“Rurik, Drameth, and Lia. Our guards testify that while Drameth went down easily, Lia managed to freeze the legs of two guards and Rurik broke the ribs of four. These crimes are punishable by years of imprisonment, but the charges will be cast aside if you help us,” states another Councilor. “Either way, you’re in for a rough ride.”</p><p> </p><p> </p><p> </p><p>Rurik steps forward and looks Vince directly in the eye. “I haven’t known these ‘uns for long, but I know I can serve m’ city well. I would be proud to do your bidding, Council.”</p><p> </p><p> </p><p> </p><p>Lia steps forward next. “As a wizard, I have seen and heard many things in my lifetime. Until now, the threat of the Deadly Blizzards was irrelevant. However, it is now presenting itself, and endangering Tonmare. I will do your bidding, Council.”</p><p> </p><p> </p><p> </p><p>Drameth is the last person to step forward. “I’m not one for fancy speeches, so forgive me. I am but a bounty hunter, however I have no doubt that these men will prove challenging for my blade. If they are as threatening as you say they are, I have no choice but to serve my city, protect the Council, and fight for the virtues you withhold.”</p><p> </p><p> </p><p> </p><p>“Very well,” states Vince, “Our finest hospitalities are now open to you. Since this mission is of the utmost importance, we ask that you leave in the morning. Your equipment has been repaired and will be waiting for you in your chambers. May the gods bless you on your journey.”</p><p> </p><p> </p><p> </p><p style="text-align: center"><strong><em><u>End of Heroes Of Aurora-2</u></em></strong></p><p></p><p><span style="font-family: 'Times New Roman'"><strong><em><u>E-mail me at </u></em></strong><a href="mailto:RKenshin1111@hotmail.com"><strong><em>RKenshin1111@hotmail.com</em></strong></a><strong><em><u> with your thoughts on this second portion so I can decide whether or not it’s worthwhile to continue writing.</u></em></strong></span></p></blockquote><p></p>
[QUOTE="Drameth, post: 2074554, member: 29345"] [b]Heroes of Aurora-2[/b] As Drameth’s eyes open heavily, pain shoots through his entire body. [i]What happened?[/i] are the two words that flash through his mind. [i]The Dragon’s Paw, the Fight, Haniza… the guards![/i] The golem had stupidly called the Council’s Guard on the squabble. They had entered, told them to “cease and desist,” and proceeded to enter the tavern. Apparently, they had hired a sorcerer. The mage, a darkly hooded figure, entered and simply said, “Sleep,” and all hopes of Drameth’s consciousness were gone. He peers around the room he now occupies, suddenly aware of his surroundings. The dungeon is well lit, and his bindings are strange and new. Being captured a few times before, he is now bound by his arms and legs to a ring, which slowly rotates on an axis at his waist. About every five minutes, he makes a full rotation. Suddenly, he realizes two figures simply hanging on the wall. “Rurik? Lia? Are you awake,” he asks? After no response, he begins pulling at his bonds to no avail. “Don’t waste your energy, I tied your bonds myself,” says an unidentified voice. A Half-Orc, apparently unseen by Drameth, sits on a chest by the dungeon’s entrance. “You won’t break them.” “Where am I,” asks Drameth? The Half-Orc laughs a hearty laugh. His burly body is covered by scale armor, which apparently does not hinder his movement or speed. A battleaxe the size of the humanoid itself sits behind him, leaning on the wall with blood encrusted slightly near the blade. “You are being held captive by the Council of Thirteen. Your fate is in their hands, as they will soon be trying you for Illegal Conduct A19: Barfighting.” Rurik begins to stir, and the rattle of his chains quickly awakens Lia. They remain silent, as though they had given up on getting out. Drameth, however, was doing no such thing. Not listening to the jailer, he struggles against his bonds relentlessly until finally, a group of Half-Orcs equipped in the same way as the jailer, entered the threshold of the dungeon. “The Council of Thirteen is prepared to hear your case. Do you consent to go peacefully and hear the ruling of the Council,” asks the first to enter the dungeon? He wears a helmet with a large plume of feathers and his axe is shiny and clean, but he is otherwise like his comrades. Lia, Rurik, and finally Drameth agree to go and are shackled. On the way to the way to the Council’s Chamber, the helmeted humanoid decides to recite a memorized history of the council. “The Council of Thirteen is the governing body of Aurora and the nation of Tonmare. Years ago, the cities of Tonmare banded together to defeat the evils of our nation. The heroes used their influence to honor Aurora with this Tower of Light so that throughout any evil, the Tower of Light will shine forever. In order to keep the peace, these heroes honorably governed the nation, equally representing our fair city and our allies. “Today, the Tower of Light is still a symbol of peace and justice, even though the heroes have passed away and are replaced by our good and just Councilors,” recites the barbaric humanoid, which finishes just as they reach the shining white doors of the Council’s Chamber. “Enter, and be judged!” The doors open to shining light, no doubt the origin of the name, “Tower of Light.” A completely white room except for the grey podiums that are attached to the far side of the chamber, the Council’s Chamber reaches up heights which exceed the dimensions of the room as seen from outside. In other words, the Council’s Chamber has magical, non-dimensional space. The Council members are mixed by race, but the obviously most powerful one is an elf that sits atop a higher podium than those around him. He is the one that speaks. “Announce yourselves!” Drameth steps forward and speaks to the councilor, “I am Drameth Rayne, these are Rurik Ungart and Lia Galanodel.” The councilor says, “Do you know why we called you here?” Rurik looks confused at such a silly question. “B’cause we were barfightin’, we know.” “That, adventurers, was simply a ploy. You see, Aurora is in danger,” announces the councilor. “I am Vince, head councilor, and we seek your help. Haniza and Aramil are agents of ours, sent to test your abilities. You may be confused right now, but we are in need of your help. Haniza posed as a member of The Deadly Blizzard gang. Do you know of them?” [i]Another silly question,[/i] thinks Drameth, [i]Everyone knows that the heroes who fought and founded the Council, who built the Tower of Light, were those who disbanded The Deadly Blizzards. Why are they speaking of them?[/i] “Of course we know of them,” says Lia, “they were disbanded by the heroes who built this tower.” Drameth’s facial expression turns worried as he begins to understand… “Or perhaps one of them survived…” Vince’s head slumps at his shoulders. “Perhaps. We have felt the effects of an unknown agent operating out of a crypt. The crypt’s location is to the west of our fair city, and is a memorial for swordsmen. The poor souls are being ripped from their afterlife and brought back to do our agent’s bidding. We believe this to be the work of a Deadly Blizzard General.” The infamous Deadly Blizzard Gang had wreaked havoc across Tonmare, their Generals using unbelievable force to influence the entire nation behind the scenes. A General was said to be invincible, but heroes had emerged from Aurora and the surrounding cities. Together, they overthrew the entire Deadly Blizzard Gang, so the story goes. When finally they got to the final Deadly Blizzard member, they forfeit their own lives in order to destroy it. “Rurik, Drameth, and Lia. Our guards testify that while Drameth went down easily, Lia managed to freeze the legs of two guards and Rurik broke the ribs of four. These crimes are punishable by years of imprisonment, but the charges will be cast aside if you help us,” states another Councilor. “Either way, you’re in for a rough ride.” Rurik steps forward and looks Vince directly in the eye. “I haven’t known these ‘uns for long, but I know I can serve m’ city well. I would be proud to do your bidding, Council.” Lia steps forward next. “As a wizard, I have seen and heard many things in my lifetime. Until now, the threat of the Deadly Blizzards was irrelevant. However, it is now presenting itself, and endangering Tonmare. I will do your bidding, Council.” Drameth is the last person to step forward. “I’m not one for fancy speeches, so forgive me. I am but a bounty hunter, however I have no doubt that these men will prove challenging for my blade. If they are as threatening as you say they are, I have no choice but to serve my city, protect the Council, and fight for the virtues you withhold.” “Very well,” states Vince, “Our finest hospitalities are now open to you. Since this mission is of the utmost importance, we ask that you leave in the morning. Your equipment has been repaired and will be waiting for you in your chambers. May the gods bless you on your journey.” [center][b][i][u]End of Heroes Of Aurora-2[/u][/i][/b][/center] [font=Times New Roman][b][i][u]E-mail me at [/u][/i][/b][email="RKenshin1111@hotmail.com"][b][i]RKenshin1111@hotmail.com[/i][/b][/email][b][i][u] with your thoughts on this second portion so I can decide whether or not it’s worthwhile to continue writing.[/u][/i][/b][/font] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Heroes Of Aurora
Top