I started running my first 4e adventure a few weeks ago. It is an Eberron campaign and everything seems to be going well.
Then the other day one of my players expresses that he is not happy with his character (dragonborn warlord). At first, I thought he was going to give it a few levels but suddenly he shifted gears and decided to roll a elven ranger.
I have no problems with this and I already have a good hook to bring the new character. What I am having a difficult time with is deciding how the old PC should go out. As a DM and player, I am all about the heroic death scenes. I had previously planned an encounter (the pc's are in the mountains) with some shadowbats(? i think) and a rope bridge to up the challenge. The pc's would never be in danger of death due to falling off the bridge but it sure was going to increase the difficlutly of the fight.
Now, I am considering how to kill the warlord, in a heroic manner, within the rules so that it does not appear forced and without resorting to DM narrative. Obviously, I can fudge die rolls where needed, but I can't figure a way to have the player save someone else while sacrificing himself and make it all seem like it wasn't in the plan.
Has anyone else encountered this? How did you go about it?
Then the other day one of my players expresses that he is not happy with his character (dragonborn warlord). At first, I thought he was going to give it a few levels but suddenly he shifted gears and decided to roll a elven ranger.
I have no problems with this and I already have a good hook to bring the new character. What I am having a difficult time with is deciding how the old PC should go out. As a DM and player, I am all about the heroic death scenes. I had previously planned an encounter (the pc's are in the mountains) with some shadowbats(? i think) and a rope bridge to up the challenge. The pc's would never be in danger of death due to falling off the bridge but it sure was going to increase the difficlutly of the fight.
Now, I am considering how to kill the warlord, in a heroic manner, within the rules so that it does not appear forced and without resorting to DM narrative. Obviously, I can fudge die rolls where needed, but I can't figure a way to have the player save someone else while sacrificing himself and make it all seem like it wasn't in the plan.
Has anyone else encountered this? How did you go about it?