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Hewligan's Rise of the Runelords: The Skinsaw Murders
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<blockquote data-quote="hewligan" data-source="post: 4461578" data-attributes="member: 19688"><p><strong>The Lumber Mill</strong></p><p></p><p>The Sandpoint Lumber Mill lies on the shore of the Turandarok River. A sizeable crowd has gathered outside by the time you arrive, and groups of nervous-looking town guards stand at the mill’s entrances. You hear a few muffled exchanges between the gathered people as you walk past. "The Wolves have returned. Things must be bad!", "Trouble's brewing", and "Thank Desna they are back" are amongst the stolen snatches you hear.</p><p></p><p>The guards appear to have already been informed by Sheriff Hemlock of his intent to deputize you, and even in his absence the guards nod silently and step aside to allow your entry. At the door, Valdor Theran, a young guard that you have all worked (and drank) with on several occasions, takes you aside.</p><p></p><p>"The mill was working last night—Harker and Thorn, the two millers, often worked late into the night. To be honest, that has become a bit of a bone of contention around town as the noisy mill and its infernally creaky log splitter kept neighbors awake. At first, when we heard that they had been murdered, we half expected to find some drunken, sobbing villager nearby who had been driven to silence their infernal racket. Trust me, these guys were not overly popular of late. Heck, you could hear their noise from the far end of town. The only saving grace was that they didn't work late that often."</p><p></p><p>"Oh, and it stinks in there. Be prepared!"</p><p></p><p>He stands aside, pulling the door open to let you enter, but shielding the scene from the gathered villagers. As you walk past to enter he offers up one last wisdom.</p><p></p><p>"Good to have you back. A few of us will be grabbing a few cold ones at the Hagfish at sundown, if you are interested."</p><p></p><p>The mill is a well-built wooden structure with very thick walls. The roof is of wooden shingles, and doors are simple timber and unlocked. The mill machinery has been disengaged, and the place is shrouded in silence and the eery half light of the dull day.</p><p></p><p>Timber is delivered to the mill via a small timber pier that extends out into the Turandarok River. The pier is visible through the windows, and beside it sits a low shed used for storing wood.</p><p> </p><p>The mill interior is coated with sawdust strewn with footprints and splashes of blood.Harker’s body, Katrine’s body, a suspicious axe, and a lingering stench of rotten flesh comprise the primary clues here. (OOC and can be investigated with spot checks!)</p><p></p><p>The lingering scent of decay in the air is curious—it smells almost as if a small animal had died somewhere in the room and its remains were allowed to ripen.</p><p></p><p>Katrine's body is a mess. Poor Katrine appears to have been killed instantly by being pushed or loaded into the log splitter. Her mangled, ruined remains lie on the mill’s lower floor amid heaps of bloodstained firewood. A pale-faced, obviously upset guard stands at attention nearby. The log splitter itself is powered by a waterwheel and consists of a chute in the floor with rotating saw blades that cut logs as they are fed in. The log cutter is a frightening piece of machinery, large and powerful enough to split giant wooden beams and entire trunks. The horrific efficiency of it on the young lady's body is all too obvious.</p><p></p><p>Harker’s body has been horribly desecrated. The poor man has been affixed to the wall by several hooks normally used to hang machinery. The body is mutilated, the face carved away and lower jaw missing entirely. His bare chest is defaced as well, bearing a strange rune in the shape of a seven-pointed star.</p><p></p><p>A handaxe is embedded in the floor near the log splitter, as if it had been dropped there. The handle is covered with bloody finger-marks.</p><p></p><p>OOC: Let me know what you want to do, and please be proactive and make suitable rolls.</p></blockquote><p></p>
[QUOTE="hewligan, post: 4461578, member: 19688"] [b]The Lumber Mill[/b] The Sandpoint Lumber Mill lies on the shore of the Turandarok River. A sizeable crowd has gathered outside by the time you arrive, and groups of nervous-looking town guards stand at the mill’s entrances. You hear a few muffled exchanges between the gathered people as you walk past. "The Wolves have returned. Things must be bad!", "Trouble's brewing", and "Thank Desna they are back" are amongst the stolen snatches you hear. The guards appear to have already been informed by Sheriff Hemlock of his intent to deputize you, and even in his absence the guards nod silently and step aside to allow your entry. At the door, Valdor Theran, a young guard that you have all worked (and drank) with on several occasions, takes you aside. "The mill was working last night—Harker and Thorn, the two millers, often worked late into the night. To be honest, that has become a bit of a bone of contention around town as the noisy mill and its infernally creaky log splitter kept neighbors awake. At first, when we heard that they had been murdered, we half expected to find some drunken, sobbing villager nearby who had been driven to silence their infernal racket. Trust me, these guys were not overly popular of late. Heck, you could hear their noise from the far end of town. The only saving grace was that they didn't work late that often." "Oh, and it stinks in there. Be prepared!" He stands aside, pulling the door open to let you enter, but shielding the scene from the gathered villagers. As you walk past to enter he offers up one last wisdom. "Good to have you back. A few of us will be grabbing a few cold ones at the Hagfish at sundown, if you are interested." The mill is a well-built wooden structure with very thick walls. The roof is of wooden shingles, and doors are simple timber and unlocked. The mill machinery has been disengaged, and the place is shrouded in silence and the eery half light of the dull day. Timber is delivered to the mill via a small timber pier that extends out into the Turandarok River. The pier is visible through the windows, and beside it sits a low shed used for storing wood. The mill interior is coated with sawdust strewn with footprints and splashes of blood.Harker’s body, Katrine’s body, a suspicious axe, and a lingering stench of rotten flesh comprise the primary clues here. (OOC and can be investigated with spot checks!) The lingering scent of decay in the air is curious—it smells almost as if a small animal had died somewhere in the room and its remains were allowed to ripen. Katrine's body is a mess. Poor Katrine appears to have been killed instantly by being pushed or loaded into the log splitter. Her mangled, ruined remains lie on the mill’s lower floor amid heaps of bloodstained firewood. A pale-faced, obviously upset guard stands at attention nearby. The log splitter itself is powered by a waterwheel and consists of a chute in the floor with rotating saw blades that cut logs as they are fed in. The log cutter is a frightening piece of machinery, large and powerful enough to split giant wooden beams and entire trunks. The horrific efficiency of it on the young lady's body is all too obvious. Harker’s body has been horribly desecrated. The poor man has been affixed to the wall by several hooks normally used to hang machinery. The body is mutilated, the face carved away and lower jaw missing entirely. His bare chest is defaced as well, bearing a strange rune in the shape of a seven-pointed star. A handaxe is embedded in the floor near the log splitter, as if it had been dropped there. The handle is covered with bloody finger-marks. OOC: Let me know what you want to do, and please be proactive and make suitable rolls. [/QUOTE]
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