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<blockquote data-quote="Zerith" data-source="post: 5692885" data-attributes="member: 99953"><p>I mean basically back to back style; I might even make it into a class; were you occupy the same area as the guy you're defending. redirects negative things (in general) that are aimed at your principle while also making them take 50% less AoE damage (down to 25% if they make their saves, if allowed to do so for half damage)</p><p></p><p>Hmmm :3</p><p>Yesh, I'm liking the idea</p><p></p><p>Also, from what I see, fighters will rip your face off if you annoy them at high level, and they get to you. they've got a lot of class features now, their not just a long list of random bonus feats. minde you, they still get a lot of bonus feats, their is just more to them now.</p><p></p><p>Heck, their are like 6 types of fighters, or any base class for that matter <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite12" alt="o_O" title="Er... what? o_O" loading="lazy" data-shortname="o_O" />;</p><p>as for it being a glorified home-brew, so what? its generally an improvement from what I've seen and one of the main reason humans did not get played before is now gone: they can start out with a stat at 20 (all other races also got a +2 boost, thus keeping game balance)</p><p></p><p>As for other changes, scorers and wizards look like different class now. Sorcs get oodles of bloodline powers related to their arcane heritage and wizards, are kinda boring by comparison, while a draconic sorcerer have scaly hides, can grow claws, wings, and <em><u>breath fire</u></em>, the wizard gets a few bonus feats. this said, I think the wizard is more spell focused. (Also, most sorcerer's don't have a pet any more T_T)</p><p></p><p>Also, low level powers/ability, regardless of class, scale with level making them as useful at level 1 as they are at level 20 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>Another reason why I think it can stand up as a platform is that it's so widely accepted; if so many people who would just stick to 3.5 are picking it up that it is thriving it must be doing something right.</p><p></p><p>This said, i like things about both, 3.5 has more to work with while PF has the future to work with and expand into <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Zerith, post: 5692885, member: 99953"] I mean basically back to back style; I might even make it into a class; were you occupy the same area as the guy you're defending. redirects negative things (in general) that are aimed at your principle while also making them take 50% less AoE damage (down to 25% if they make their saves, if allowed to do so for half damage) Hmmm :3 Yesh, I'm liking the idea Also, from what I see, fighters will rip your face off if you annoy them at high level, and they get to you. they've got a lot of class features now, their not just a long list of random bonus feats. minde you, they still get a lot of bonus feats, their is just more to them now. Heck, their are like 6 types of fighters, or any base class for that matter O_o; as for it being a glorified home-brew, so what? its generally an improvement from what I've seen and one of the main reason humans did not get played before is now gone: they can start out with a stat at 20 (all other races also got a +2 boost, thus keeping game balance) As for other changes, scorers and wizards look like different class now. Sorcs get oodles of bloodline powers related to their arcane heritage and wizards, are kinda boring by comparison, while a draconic sorcerer have scaly hides, can grow claws, wings, and [I][U]breath fire[/U][/I], the wizard gets a few bonus feats. this said, I think the wizard is more spell focused. (Also, most sorcerer's don't have a pet any more T_T) Also, low level powers/ability, regardless of class, scale with level making them as useful at level 1 as they are at level 20 :D Another reason why I think it can stand up as a platform is that it's so widely accepted; if so many people who would just stick to 3.5 are picking it up that it is thriving it must be doing something right. This said, i like things about both, 3.5 has more to work with while PF has the future to work with and expand into ;) [/QUOTE]
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