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Hide Expertise & Sentinel AC

Kzach

Banned
Banned
So, the feat says you can dump the Dex or Int AC bonus and get a flat +2 AC bonus, but the Sentinel uses Con, so strictly by RAW I'd say that means I can get that +2 in addition to the Con bonus. RAI, however, would probably have me in the camp of, "It was meant to replace whatever bonus you have."

Then again, if that's the case, the feat is pretty useless since any class that needs this bonus is going to have a class feature like the Sentinel's.
 

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Zaphling

First Post
actually, the hide expertise does not let your Con Mod add to the AC bonus. It just gives a flat out +2 extra bonus. So assuming you have this feat, your hide armor should have a +5 to AC.
 

actually, the hide expertise does not let your Con Mod add to the AC bonus. It just gives a flat out +2 extra bonus. So assuming you have this feat, your hide armor should have a +5 to AC.
The con mod comes from a class feature and the +2 from hide.

But my reading of the rules states that sentinels allow you con mod instead of dex or int. Hide expertise allows you con mod instead of dex or int. So you can replace your dex or int bonus with con - but then no longer have it so you have nothing to drop for the hide expertise bonus.

And classes that don't have that sort of bonus include Bear Shamans, Swarm Druids, and a number of Barbarian builds.
 

Kzach

Banned
Banned
Erm, you're both going off of old info. The Hide Armor Expertise feat reads:

While wearing hide armor, you can gain a +2 bonus to AC instead of using your Dexterity or Intelligence modifier to determine your AC.

The Sentinel class feature reads:

While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.

So, as a Sentinel I'm not wearing heavy armor and therefore I get to use my Con bonus to AC in place of my Dexterity or Intelligence modifier. The Hide Armor Expertise feat says that I can drop my Dex/Int AC modifier (which I'm not using...) and gain a +2 AC bonus.
 

Um... no I'm not (I just had a brain freeze on the con mod; my logic is perfectly sound). If you aren't using your dex or int modifier then you have nothing to drop to allow you to use hide expertise.
 

Selganor

Adventurer
Um... no I'm not (I just had a brain freeze on the con mod; my logic is perfectly sound). If you aren't using your dex or int modifier then you have nothing to drop to allow you to use hide expertise.

You may only use Con instead of Dex/Int, not use Con AND use Dex/Int (if only to replace it by the +2 from Expertise)

Let's recheck your logic:

Hide Expertise:
+2 (A) to AC instead of Dex/Int (B) with Hide Armor or short: A instead of B

Sentinel:
Con (C) instead of Dex/Int (B) with light or no armor or short: C instead of B

So as a Sentinel with Hide Expertise you can choose if you want to use B (Dex/Int), A (+2) or C (Con) with Hide Armor or max(+2, Dex/Int, Con)
 

captainspud

First Post
Um... no I'm not (I just had a brain freeze on the con mod; my logic is perfectly sound). If you aren't using your dex or int modifier then you have nothing to drop to allow you to use hide expertise.
Wrong. Read the ability again:
While you are not wearing heavy armor, you can use your Constitution modifier in place of your Dexterity or Intelligence modifier to determine your AC.
Swapping Int/Dex out for Con is purely optional-- if you've built a Sentinel that dumps Con for Dex (for some reason), you can always keep using Dex instead of taking advantage of the class feature.

So, in summary:
1) Yes, a Sentinel can take Hide Expertise, which will swap in a flat +2 in place of their DEX/INT.
2) No, you can't have your CON mod and the +2 from the feat. Getting the +2 is dependent on using it instead of DEX/INT, so if you already aren't using DEX/INT, the feat has nothing to substitute for.
 


DracoSuave

First Post
Again, can't stack Primal Guardian and Hide Armor Expertise. (Note: This also relates to PHB2 druids, as they also can have the Primal Guardian feature.)

If you have an effect that replaces one thing with some other thing, you cannot then replace that thing again with some third thing. As an example:

Let's say you have the powers Pounce, and Savage Rend. Both may be used in place of a melee basic attack while charging. That does not mean that you can charge, and then use Pounce AND Savage Rend. You cannot replace your melee basic attack with both powers, you can only replace it with one power.

The same applies here, and the above posters are right. You can only replace one thing, with one other thing. All Hide Armor Expertise does is give you an additional option in what you can replace.
 

RLBURNSIDE

First Post
where by RAW

does it state you can replace a 0 dex/int mod only once, or for what purpose? What if the class ability allowed you to replace your dex mod with your wis mod for druid powers, or something else? According to your logic, that would preclude this. E.g. let's say you use Dilletante and Combat Virtuoso for Dex on a str-based dilletante power. Does that mean Hide Expertise ceases to function? Or that your dex mod is now useless for the rest of your abilities?


They are different sources, one feat vs class ability, so they should stack. They are not from the same named game element. Nothing in the wording of either ability implied they need to be exclusively applied, or in what order.

You are using your Con mod instead of Dex, let's say for AC in Hide. Fine. So your dex or int mod is let's say 0, or 1.

Then, applying the Hide Expertise Feat, get a +2 in exchange for the 0, or 1. Net gain. I don't see what the problem is. It says nothing about Contitution as your AC stat. You aren't losing your Dexterity or Intelligence per se anyway, you are just choosing to apply the feat's benefit for the narrow purposes for which it confers a benefit, and doing the same thing with the class ability.

If it said you can a +2 feat bonus to AC, and the druid Con mod thingy also said you gain the AC as a feat bonus too...fine, they wouldn't stack.

If I'm wrong here, please show a page number reference in a valid rules source that says you cannot swap an ability modifier for one purpose thanks to one feat, and do it again for another feat, and why they shouldn't stack. Logically, they should.

There is no impediment AFAIK to this combo working as the OP said. My point is, even after "swapping" your Dex mod for the +2 or the Con mod, you still have your Dex+Int mods usable fully for other purposes, skill checks, powers, whatever, they are still there. Thus, you can and should be able to redeem it twice.

It's like having two coupons at a store that say : If you own a car, and agree not to drive it today, we will give you 5 dollars. Outside, you meet a hippy who tells you the same thing, but will smoke you up. No big deal, enjoy your buzz AND the 5 bucks, and count your lucky blessings. Not using your car that day. Actually, the wording of those two things are even less restrictive than my coupon example. It should actually be : Agree to not drive any car today, and we'll give you 5 bucks, whether you own a car or not...just don't drive it.

Then you go outside, and hippie says : Hey man, nice bike, since you don't drive a car, let me smoke you. Your Dex/Int is the smokey car you just made up (or did you? heheh), you pretended to have, or didn't because nobody checked, or even cared. All they had were their own requirements for giving you their respective benefits, which you met individually, and never the twain shall meet.

The rules state specifically when similar benefits don't stack. No such wording was used in this case.

Only if the druid ability said you lose your dexterity and mind permanently or until the end of your next turn, and turn into a stone with no dex stat or int stat to speak of and thus disqualify you from fulfilling the feat's requirements, would that prevent Hide Expertise from giving you the +2.

Your con mod bonus to AC is untyped..AFAIK...anyway, it doesn't matter..the Expertise one IS. They stack. The feats don't care what you did with the other feats.

You never *actually* swapped your mods, outside the scope of that feat or ability. They are still there to be swapped ad infinitum.

That said, I expect they will errata Hide Expertise feat in light of this, to read "You can swap your AC ability modifier, whatever that may be, for a flat +2".

Until it says that, or includes Constitution in its list specifically, it doesn't negate the other benefit from applying simultaneously.

Some of you are thinking RAI, but RAW it works. The rules are VERY specific about how things do or do not stack. This is definitely a loophole and I doubt a lot of DMs would allow it, but it works as written.
 
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