Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Planar Cosmography: Netbook of the Planes
High and low magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 106128" data-attributes="member: 141"><p>I think I would do high magic a little differently. In the NBoPl we have:</p><p></p><p> </p><p></p><p>I would suggest that the default enhancement be extended, enlarged, focussed and penetrating. In other words, enhanced spells:</p><p></p><ul> <li data-xf-list-type="ul">last twice as long</li> <li data-xf-list-type="ul">have twice the range</li> <li data-xf-list-type="ul">have +2 to their save DC's</li> <li data-xf-list-type="ul">add +2 to the caster level for the purpose of overcoming SR</li> </ul><p></p><p>I suggest this change because almost all spells will benefit from at least one of these feats (but not all; cf Animate Dead), while the percentage of spells that are helped by Empower is quite a bit smaller. </p><p></p><p>Thus Mage Armor is helped, as is Dimension Door and Fireball, but for different reasons. Empowering or Maximizing would help Fireball but not the other two.</p><p></p><p>Similarly I would like to tinker with the definition of low magic. The NBoPl has:</p><p></p><p></p><p></p><p>One possiblity is to make a low magic area the reverse of a high magic area. We would have to define the reverse of some feats, however ('Depowered"- multiple variables by 2/3, "Minimized"- all variable results are as if a 1 were rolled on the die, etc.) If this option were taken, the default low magic area might have affected spells</p><p></p><ul> <li data-xf-list-type="ul">last half as long</li> <li data-xf-list-type="ul">have half the range</li> <li data-xf-list-type="ul">have -2 to their save DC's</li> <li data-xf-list-type="ul">subtract 2 from all SR checks</li> </ul><p></p><p>If we took this route (which I kind of like), we should also have the <strong>Difficult Magic</strong> property, which requires a Spellcraft check to cast a spell. I could see four different DC's:</p><p></p><p>10 + Spell Level: impedes low level casters who don't spend skill points on spellcraft</p><p></p><p>15 + Spell Level: A little harder. Doesn't interfere much with high level casters.</p><p></p><p>15 + 2 x Spell Level: Fairly difficult for all casters.</p><p></p><p>20 + 2 x Spell Level: Max out those skill ranks, get skill focus, and still expect spells to fail a lot.</p><p></p><p>A flexible way of categorizing these would be to list the DC in parentheses. E.g. Difficult Magic (DC=15 + 2 x Spell Level). There should be a default definition here too. Probably the second or the third.</p><p></p><p></p><p>edit: removed references to Manual fo the Planes</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 106128, member: 141"] I think I would do high magic a little differently. In the NBoPl we have: I would suggest that the default enhancement be extended, enlarged, focussed and penetrating. In other words, enhanced spells: [list] [*]last twice as long [*]have twice the range [*]have +2 to their save DC's [*]add +2 to the caster level for the purpose of overcoming SR [/list] I suggest this change because almost all spells will benefit from at least one of these feats (but not all; cf Animate Dead), while the percentage of spells that are helped by Empower is quite a bit smaller. Thus Mage Armor is helped, as is Dimension Door and Fireball, but for different reasons. Empowering or Maximizing would help Fireball but not the other two. Similarly I would like to tinker with the definition of low magic. The NBoPl has: One possiblity is to make a low magic area the reverse of a high magic area. We would have to define the reverse of some feats, however ('Depowered"- multiple variables by 2/3, "Minimized"- all variable results are as if a 1 were rolled on the die, etc.) If this option were taken, the default low magic area might have affected spells [list] [*]last half as long [*]have half the range [*]have -2 to their save DC's [*]subtract 2 from all SR checks [/list] If we took this route (which I kind of like), we should also have the [b]Difficult Magic[/b] property, which requires a Spellcraft check to cast a spell. I could see four different DC's: 10 + Spell Level: impedes low level casters who don't spend skill points on spellcraft 15 + Spell Level: A little harder. Doesn't interfere much with high level casters. 15 + 2 x Spell Level: Fairly difficult for all casters. 20 + 2 x Spell Level: Max out those skill ranks, get skill focus, and still expect spells to fail a lot. A flexible way of categorizing these would be to list the DC in parentheses. E.g. Difficult Magic (DC=15 + 2 x Spell Level). There should be a default definition here too. Probably the second or the third. edit: removed references to Manual fo the Planes [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Settings
The Planar Cosmography: Netbook of the Planes
High and low magic
Top