Cheiromancer
Adventurer
I think I would do high magic a little differently. In the NBoPl we have:
I would suggest that the default enhancement be extended, enlarged, focussed and penetrating. In other words, enhanced spells:
I suggest this change because almost all spells will benefit from at least one of these feats (but not all; cf Animate Dead), while the percentage of spells that are helped by Empower is quite a bit smaller.
Thus Mage Armor is helped, as is Dimension Door and Fireball, but for different reasons. Empowering or Maximizing would help Fireball but not the other two.
Similarly I would like to tinker with the definition of low magic. The NBoPl has:
One possiblity is to make a low magic area the reverse of a high magic area. We would have to define the reverse of some feats, however ('Depowered"- multiple variables by 2/3, "Minimized"- all variable results are as if a 1 were rolled on the die, etc.) If this option were taken, the default low magic area might have affected spells
If we took this route (which I kind of like), we should also have the Difficult Magic property, which requires a Spellcraft check to cast a spell. I could see four different DC's:
10 + Spell Level: impedes low level casters who don't spend skill points on spellcraft
15 + Spell Level: A little harder. Doesn't interfere much with high level casters.
15 + 2 x Spell Level: Fairly difficult for all casters.
20 + 2 x Spell Level: Max out those skill ranks, get skill focus, and still expect spells to fail a lot.
A flexible way of categorizing these would be to list the DC in parentheses. E.g. Difficult Magic (DC=15 + 2 x Spell Level). There should be a default definition here too. Probably the second or the third.
edit: removed references to Manual fo the Planes
High Magic Field: The plane has a particularly potent magic field or connection with magical powers. All spells behave as if cast using the Empower Spell feat. The property could be modified by selecting the group(s) of spells that the high magic field affects, for example only arcane spells from the School of Necromancy are affected.
I would suggest that the default enhancement be extended, enlarged, focussed and penetrating. In other words, enhanced spells:
- last twice as long
- have twice the range
- have +2 to their save DC's
- add +2 to the caster level for the purpose of overcoming SR
I suggest this change because almost all spells will benefit from at least one of these feats (but not all; cf Animate Dead), while the percentage of spells that are helped by Empower is quite a bit smaller.
Thus Mage Armor is helped, as is Dimension Door and Fireball, but for different reasons. Empowering or Maximizing would help Fireball but not the other two.
Similarly I would like to tinker with the definition of low magic. The NBoPl has:
Low Magic Field: The plane has a particularly weak magic field or a poor connection with certain magical powers. All variable, numeric effects of spells cast on the plane are decreased by one-half, rounding down. This deduction does not affect saving throws or spells without random variables. The property can be modified by selecting the group(s) of spells that the reduced magic field affects, for example only arcane spells from the School of Illusions are affected.
One possiblity is to make a low magic area the reverse of a high magic area. We would have to define the reverse of some feats, however ('Depowered"- multiple variables by 2/3, "Minimized"- all variable results are as if a 1 were rolled on the die, etc.) If this option were taken, the default low magic area might have affected spells
- last half as long
- have half the range
- have -2 to their save DC's
- subtract 2 from all SR checks
If we took this route (which I kind of like), we should also have the Difficult Magic property, which requires a Spellcraft check to cast a spell. I could see four different DC's:
10 + Spell Level: impedes low level casters who don't spend skill points on spellcraft
15 + Spell Level: A little harder. Doesn't interfere much with high level casters.
15 + 2 x Spell Level: Fairly difficult for all casters.
20 + 2 x Spell Level: Max out those skill ranks, get skill focus, and still expect spells to fail a lot.
A flexible way of categorizing these would be to list the DC in parentheses. E.g. Difficult Magic (DC=15 + 2 x Spell Level). There should be a default definition here too. Probably the second or the third.
edit: removed references to Manual fo the Planes
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