Darklone said:Pouring Napalm on an igniting A-bomb, eh?
It's cathartic.
Just wanted to add: LOW LEVEL GAMES ROCK!
Don't make me ban low levels, mang.
Darklone said:Pouring Napalm on an igniting A-bomb, eh?
Just wanted to add: LOW LEVEL GAMES ROCK!
If the PCs are gated somewhere, they will 1) not be forced to go, but can choose to; 2) if they go, they will not be controlled, and 3) they can leave at will anytime they choose.Tzarevitch said:The Gate spell is a problem at high level play. The problem is that it can call nearly anything, including the PCs if they happen to not be on their home plane. The only real defense is to have devices like Shifter's Manacles to make sure you can't be gated.
rushlight said:If the PCs are gated somewhere, they will 1) not be forced to go, but can choose to; 2) if they go, they will not be controlled, and 3) they can leave at will anytime they choose.
They are "unique" beings. There's only one John the 7th level fighter from the wrong side of Greyhawk, or whatever. Why do people totally miss that? I know the text of the spell is long, but are people getting hungry half-way through and wandering off? If you specify exactly who you want the spell to call, then you've chosen a unique being. They choose if they get called. If you choose "a human" then you get a random human - and they are controlled (assuming their HD falls within the parameters set by the spell).
Of course, if someone uses Gate to call "a human" from the material plane (disregarding debates on if humans are in fact "extraplanar") and out of all the humans on the plane the PC got selected... then he's screwed. But that's like a billion to one, or something.
two said:"Unique" is used in the following sense:
"I gate in Zeus."
"You can't, Zeus is a unique being."
"Why is it unique?"
"Because it's not Joe Zeus, or Shirley Zeus. It's not a Zeus that lived in the past, or might live in the future. It is the one and only Zeus, the only Zeus that ever will be! It's not the Zeus that makes your burrito, nor folds your laundry. That's why."
A solar is unlikely to go down in an encounter appropriate for 17th-level PCs; you'd have a TPK long before the solar died. And if you have to boost encounter levels to "overwhelming" simply to account for gate: It's broken. Period.rushlight said:I think there are more ways to keep challenges balanced than you are accounting for. Sure, Gate is powerful. However: first, the players are toying with creatures of far greater power - and that can bring role-playing consequences or even direct retribution (say from a deity who's tired of the PCs getting his most powerful angels killed!).
No it isn't. The fact that even an encounter of CR = EPL, which is something that a party doesn't even need gate to handle, yields net xp when gate is used means that it's worth using gate even when you don't "have" to! So what if it takes me 44 encounters of CR = EPL to advance a level? For one thing, those encounters will individually take a LOT less time. For another, all boss encounters are written at a CR >> party level, and the party will use gate all the time to trump those. Any spell that lets the party walk through every single boss encounter AND treat CR = EPL encounters as speed bumps is broken.Second, the XP cost is significant.
You need to read the rules, my friend. For one thing, "extraplanar" is a relative type; it simply refers to the fact that you're from a plane different than the one the spellcaster's on when he casts gate.Sorry, Abominations are not Extraplanar creatures, they are Outsiders only - which are forbidden by the Gate spell.
SRD said:Extraplanar Subtype: A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. Monster entries assume that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane). Every extraplanar creature in this book has a home plane mentioned in its description. Creatures not labeled as extraplanar are natives of the Material Plane, and they gain the extraplanar subtype if they leave the Material Plane.
It seems that you also should read the Monster Manual.Also, a Gated creature can't be forced to cast Wish. See page 173 of the PHB - summoned creatures can't be forced to spend XP, and it's a simple to see that Called creatures under control of the caller should also fall under this rule.
This is a gross misinterpretation of the spell; again, if you're not playing by the rules, I can see perfectly how you don't see a problem with the spell.Second, you can't just Gate in the bad guy. Unless the bad guy in your campaign is a random "balor" from the lower planes. If the bad guy is a balor named Joe then that's a unique being - and that too is forbidden by Gate.
It is therefore quite clear that you can call "particular individuals" through the gate, willing or unwilling. The "deities and unique beings" clearly means something else, and in fact must mean something else in order for the spell to be written in a manner that isn't completely self-contradictory (in which case it's broken as written anyway). "Unique beings" is most consistently interpretable as "beings with no other species counterpart." Thus deities, unique dragons like Bahamut and Tiamat, and archfiends. PCs and most NPCs, whether humans, elves, illithids, or gold dragons, are not "unique beings" by this definition. They are, of course, "particular individuals," who can be called through "willing or unwilling."From the description of the gate spell:
Second, you may then call a particular individual or kind of being through the gate.
The second effect of the gate spell is to call an extraplanar creature to your aid (a calling effect). By naming a particular being or kind of being as you cast the spell, you cause the gate to open in the immediate vicinity of the desired creature and pull the subject through, willing or unwilling. Deities and unique beings are under no compulsion to come through the gate, although they may choose to do so of their own accord.
I am currently running an epic level game, and honestly, I have never had issues with any of these spells. Can someone give some examples of how these spells have been abused in your game? Or is this simply a case of "well, they look broken"?