I was thinking about the seemingly eternal debate regarding hi/low magic campaigns. Playing from OD&D through 3.x (forget 4E as different game system altogether) we've seen the PC power curve steadily increased with each new rules set and "splat" book released. All that this particular trend has accomplished (better mechanics aside) was to cause a DM to have to increase adversary power also. But, did it improve fun? I mean having a 1st level character get a +20 sword of instant monster destruction makes the game more interesting?
Just Monday a.m. thoughts.
Just Monday a.m. thoughts.